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Actions (maps)/RA

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In RA, Actions were still part of the [Triggers] section, but now Triggers could have up to two Actions with up to three parameters each.

The following Actions were available:

Code [1] Action Parameter types
#1 (P1) #2 (P2) #3 (P3)
0 No action -1 -1 -1
No Action - do nothing
1 Winner is -1 -1 House#
Declares house P3 the winner
2 Loser is -1 -1 House#
Declares house P3 the loser
3 Production begins -1 -1 House#
House P3 is allowed to start autoproduction
4 Create team TeamType# -1 -1
HOUSE[2] creates a TeamType P1
5 Destroy team TeamType# -1 -1
All instances of the TeamType P1 are destroyed
6 All to hunt -1 -1 House#
House P3 sends all objects it owns to freelance
7 Reinforcement (team) TeamType# -1 Waypoint#
TeamType P1 is spawned at waypoint P3 and granted to its owner house
8 Drop zone flare (waypoint) -1 -1 Waypoint#
Creates a "Drop Zone Flare" at waypoint P3 and reveals the area around it
9 Fire sale -1 -1 House#
House P3 sells all of its buildings
10 Play movie -1 -1 Movie#
Movie P3 is played
11 Text trigger (ID number) -1 -1 Message#
The text message with the index P3 from tutorial.ini is displayed
12 Destroy trigger -1 Trigger# -1
Trigger P2 is disabled for the remainder of this mission
13 Autocreate begins -1 -1 House#
House P3 starts autocreating teamtypes that have the Autocreate flag set
14 ? -1 -1 -1
Unknown
15 Allow win -1 -1 -1
The 'Win' action will not fire if any triggers with this action have not fired yet
16 Reveal all map -1 -1 -1
Reveals the entire map to the player
17 Reveal around waypoint -1 -1 Waypoint#
Reveals area (GapRadius cells) around the waypoint P3
18 Reveal zone of waypoint -1 -1 Waypoint#
Reveals the zone of the waypoint P3
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3)
19 Play sound effect -1 -1 Sound effect#
Plays the sound effect # P3
20 Play music theme -1 -1 Theme#
Plays music theme # P3
21 Play speech -1 -1 Speech#
Plays speech # P3
22 Force trigger -1 -1 Trigger#
Forces the trigger # P3 to fire
23 Timer start -1 -1 Time
The mission timer is started and displayed
24 Timer stop -1 -1 Time
The mission timer is paused and hidden
25 Timer extend -1 -1 time
The mission timer is extended by (P3/10) minutes
26 Timer shorten -1 -1 Time
The mission timer is shortened by (P3/10) minutes
27 Timer set -1 -1 Time
The mission timer is set to (P3/10) minutes
28 Global set -1 -1 Global variable#
Global variable # P3 is set
29 Global clear -1 -1 Global variable#
Global variable # P3 is cleared
30 Auto base building -1 -1 House#
Puts house P3 into "Skirmish AI" mode
31 Grow shroud one 'step' -1 -1 -1
The shroud grows 1 cell
32 Destroy attached building -1 -1 -1
Attached building is destroyed
33 Add 1-time special weapon -1 House# Super Weapon#
Grants house P2 a single shot of super weapon P3
34 Add repeating special weapon -1 House# Super weapon#
Grants house P2 a repeating super weapon P3
35 Preferred target -1 -1 Quarry#
Sets the HOUSE's preferred quarry type for super weapon targeting
36 Launch nukes -1 -1 -1
All Missile Silos on the map play their "launching" animation and the EVA warning is created, without the nukes actually landing or exploding
Code 1 Action Parameter types
#1 (P1) #2 (P2) #3 (P3)

Unused parameters should be set to -1.

Notes

All parameters are unsigned integers, meaning all objects like structures, houses, etc. are referenced by their internal indexes. Those internal indexes are listed here.

Footnotes

  1. This column specifies the code to be written in the Trigger's A1 or A2 slot.
  2. HOUSE in this document refers to the house owning the Trigger, labeled "HOUSE" in the Triggers page.