ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Mental Omega

From ModEnc
Jump to navigation Jump to search
Mental Omega
by Speeder

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm
Extended Tiberian Sun Red Alert 2 Yuri's Revenge RockPatch Generals Zero Hour Tiberium Wars

Type Expansion
Release date(s) 21.07.2006(MO 1.0), 30.11.13(MO 3.0)
Current Version 3.3.6
Homepage Link

Mental Omega is a game modification invented by the Polish mod leader Speeder (SpeederYR) to enhance Command and Conquer Yuri's Revenge by evening out the technologies of all three factions: Allies, Soviets, and Yuri. This mod gives the Soviets and Yuri a new airfield, a new Yuri Ore Refinery, a new Yuri hero unit (Rahn, the genetically engineered soldier), and new campaign modes. The following is a promotional ad for the enhancement:

Have you ever wondered why Westwood has made third side, in Red Alert 2's addon - Yuri's Revenge, so imbalanced and poor at once? Yuri's side had less units than Allies and Soviets, but most of his forces were seriously overpowered. Cheap Magnetron was pulling enemy tanks all the time, and it was difficult to stop them, while additionally Yuri was using Masterminds with their infinite mind-control to take over pulled units, cloaked Boomer Submarines were moving close to enemy base and destroying Construction Yards by cruise missiles quickly, as it was a matter of luck to notice Boomers firing quickly enough and stop them almost at the beginning of the game, Gattling Cannons were taking enemy aircrafts off very easily as well as infantry, Magnetron was a serious threat dropping miners at refineries, AI was too stupid to destroy enemy Psychic Towers without moving it's own units through defense's fire zone e.t.c. These and many other imbalances were annoying players so much, that they have decided to kick Yuri's army from online multiplayer games. But hiding those bad sides of Yuri's army, his fans, and those who really know how to play, even against Yuri, always noticed that he had only one country to play as in skirmish game, only TWO naval units, even with only one to attack, no air armada, only SIX trooper types and 8 armored units, without serious assault ones. Also, third side was using Slave Miners to gather resources, which were totally unuseful against real players, as they were sending snipers or SEALs to kill slaves and block Yuri from getting ore. Though it was liked by many of the players, it was imbalanced, even when it was mobile and could move very close to the mining fields. Many people say that Yuri's side is imbalanced, but not the whole YR gaming community. those first never truly noticed that other ones are also too powerful in some cases, and too weak in different ones...

Mental Omega APYR is [the] unofficial expansion set for C&C Red Alert 2: Yuri's Revenge (Westwood Studios - 2001). Making it, I decided to make each army more equalized - each of three sides will have [its] own strong and weak points - and divide Epsilon (formerly Yuri) [in]to four countries, in order to make it more similar to the Allies and Soviets. The other aims of MO, are to expand whole game, make it better, more interesting and challenging, fix each known bug ingame and add most needed stuff and some extra units to increase the fun. You won't find such units which destroys whole bases with one shot though. You will find new units and additions very unique, bringing whole new magic to the game. MO is supposed to increase your interests in this excellent strategy game as people leave it after a short time, because they think it has nothing special in it - the only tactics used in game is to build large number of most powerful units and rush [the] enemy base, leaving [the] computer, and going for a cup of tea, waiting while the tanks obliterate [the] AI. The other things that make people leave YR, are present, high-tech games. Of course, they look much better than YR, because today we have way better technology, but even when YR is old, it is still great game, with own unique gameplay, climate and taste. With MO, you will get new exclusive features, and lots of fixed things, that EA and Westwood didn't manage to fix as they made only one patch for this game, and left YR system. This modification will also make each existing unit more interesting and attractive to be built. Each unit has now [its] own purpose to be used in game, which also forces [you] to think a bit more during the battle what to use now.

Mental Omega APYR also provides you whole new storyline and lots of maps, including campaign (singleplayer ones will come as expansion). As you remember, one of the worst points in Yuri's Revenge was Yuri's campaign missing - you could only join Allied or Soviet forces and try to defeat Yuri in the next war, so Yuri always had to lose. In Mental Omega APYR, Yuri returns, it looks like he hasn't been eaten by the tyrranosaurus, and with help of Epsilon he arrived back to present times. He managed to create perfect clone of himself - Uri and then with his help, he corrupted all Soviet countries, making soviet forces his slaves. With half of world on his commands he is preparing to head Allies in the last battle for domination. But Soviets haven't been destroyed yet! Some of survivors are hiding in Ural mountains so Yuri sent his forces to find and deal with them. Beause whole year ellapsed after the second Great War, each side of this conflict has constructed new deadly devices to win this ultimate battle. Allies are being attacked, Soviets are almost destroyed, Yuri is dominating the half of Earth. Who will win? Allies, Soviets,Yuri or maybe someone totally different? The third Great War has begun!

Older Verion of Mental Omega

Features

  1. Over 40 new equipment units, each unique in it's way
  2. 36 Single Player and 18 Multiplayer Campaigns, 12 and 6 per faction respectively, for Act I that is.
  3. New tech buildings
  4. Uses Ares DLL
  5. 70 new skirmish/multiplayer maps
  6. 14 skirmish/multiplayer game modes
  7. All known Yuri's Revenge bugs fixed
  8. 9 new subfactions - 3 Soviet, 3 Allied and 3 Epsilon
  9. Reconstructed Yuri's Army - the Epsilon
  10. Specific subfaction units and specializations
  11. Balance of all three nations
  12. Enhanced Artifical Intelligence
  13. Lots of graphical and sound enhancements
  14. New themes and soundtrack
  15. A secret unit?

...and many more features soon to be available!


The story of Mental Omega

Teamed-up forces of Allies and Soviets have destroyed Yuri's Fortress in Transylvania, ending the war and decreasing power of PsiCorps to minimal, and safe for the rest of the world. All Psychic Dominators have been destroyed, and humanity has been freed from Yuri's total mind-control. Unluckily, Yuri managed to escape from fortress ruins, before the united armies have started to look for him. He decided to use the Time Machine, designed by prof. Einstein in order to go back to the past, and destroy Psychic Dominators before they were activated. When he was trying to use the Time Machine to escape, Soviets charged up the device and released it's power when Yuri arrived in the Jurrassic Age. He was trapped in the past, with lightning storm over his head, near the hungry dinosaur, and unpowered time-travel unit. But who said he has been killed and eaten by a jurrassic creature?

The Great Return...

When information about Yuri, trapped in past, arrived to last, secret PsiCorps Command Center hidden on Sahara desert, commanders of Yuri's army decided to send the best forces to capture another Einstein's Time Machine - which has been built by him after Yuri's ultimate loss, for time-travel research - power it and use to bring their master back to the present time. Psi-Corp forces managed to break through guards defending the Time Machine and one of Chronosphere Devices. As they have captured and powered both devices, they were able to go back to the past, with the same coordinates as Yuri's (nobody knows how did they got those though) and find their master. The search for Yuri in the Jurrassic Age didn't last long , because miniaturised Psychic Sensors transported to the past have located the position of Yuri's Time Machine as it was emitting some signals, even while being unpowered. Yuri has been rescued and he arrived back (again) nearly a month after he has been trapped in the past.

To prevent another failure, Yuri decided to use his high-developed mind control and hypnosis technologies, to recreate his deadly weapon which will provide Yuri ultimate control over the world. While he has left his best sciencist on Antarctica, he decided to continue with construction of a new network of improved Psychic Dominators in order to corrupt most powerful nation of the world, starting new millenium with his reign. His plan got on even further - in the ruins of old PsiCorps base on Tibrena Island, in hidden underground Cloning Facilities, Yuri created an almost perfect killing machine. When Allies and Soviets didn't know what is being prepared, somewhere on the ocean Rahn has been created, and the new age has begun. But an almost perfect killing machine and a developed network of Psychic Dominators weren't everything of Yuri's ultimate plan.

The Perfect Revenge...

Months passed. During that time, Soviets managed to start advanced space projects. Allied with the Allies, they decided to stop all wars against them and continue existence as a great powerful union in order to prevent another fall of their great power. Although even in peace they kept developing their army, and managed to create many new useful equipment, which could be used in other conflicts in the future. And yes, a new conflict started just after almost a year. Soviets noticed PsiCorps forces in Soviet Union and other "red" countries. Soon after these events surprised Soviets were attacked by enemy forces. Moscow has fallen under massive rush of unknown cloaked vehicles, which division has sabotaged all of Russian Nuclear Reactors. Premier Romanov was shocked when he saw Yuri back and alive. Soviets were trying to defend from his attacks, but PsiCorps managed to conquer all Soviet countries and their neighbours. As Yuri has corrupted the main soviet country - Russia, other Soviet countries have been attacked by rest of Epsilon assault divisions. PsiCorp's new deadly forces and old units were one of reasons the Soviets lost the battle, although the main reason was the total new technology - Psychic Interrupters, which were equipped on tanks, making them invisible, so those could move through Soviet defences and attack from inside of their basements. The Kremlin has been captured by PsiCorps and became new command center, where Yuri commands. Other Soviet countries have almost been totally destroyed by rest of Epsilon cells. Those who survived the massacre in Russia, managed to escape and hide somewhere in the Ural mountains. They knew they must contact Allies and try to stop PsiCorps, even if it was that bad, but they didn't know about Yuri's tower...

Allies got to know PsiCorps hasn't been destroyed and it managed to corrupt Soviet countries, when Yuri send transmission to the White House where he said a "Hello" speech to Allied leaders. They knew only someone stole their second Time Machine, about a year ago. Everyone was shocked, maybe even more than Romanov was, when they saw Yuri alive and speaking to them. Yuri said his army is much powerful than ever, and Soviets are finally in his hands, because he managed to conquer their army and empire. He said that Allies will be defeated as well, as he owns a special weapon now, and their empire will fall soon. After his last words the transmission has been aborted. Suddenly everything started to shake. After a while everyone living in the capital of United States could watch Psychic Dominator being deployed in Washington DC and activated, releasing a psychic wave.

The Mental Omega...

Yuri announced the creation of a great Epsilon empire - the most powerful army ever seen on Earth and commanded by him. Soviets have been almost defeated by the Epsilon and most of the United States have been mind-controlled by Psychic Dominator, even President Dugan and Allied leaders now obey Yuri. But Yuri hasn't won yet. There is one last Soviet army in 4-G base in mountains, that has survived his invasion and not all humans have been mind-controlled by his Psychic Dominator. Those had the hope, they knew, that survived forces of Allies and Soviets still have enough power to stop Epsilon and they will try to do it. When Yuri was trapped and PsiCorps forces weren't attacking them, they have developed their technologies and they are able to win the last ultimate war against Yuri! But... do they know what they are really fighting against? Nobody except Yuri and the Epsilon know about the secret weapon which is being hidden in the snows of Antarctica...

Mental Omega 3.3

New Features

The 4th Side

Among the many consequences of the events that took place during Act One of the Mental Omega story campaign is Yuri's rise to power. However, his increasing strength alerted some, who were forced to form an unexpected alliance and make difficult decisions. The actions of those people will result in the creation of a highly advanced army called the Foehn Revolt, who will oppose Yuri's growing dominion of madness.

An alliance of people from many nations driven by a single cause - this new faction is an important part of the Mental Omega project and comes with its own full set of three subfactions: each of them with their preferred technologies, tactics and weapons, as well as unique heroes and special units - all designed with an approach similar to that utilized previously during the development of the mod's original nine subfactions.

However, because of its place in this story, the Foehn Revolt relies on technologies and tactics not seen before during the third Great World War, many of which were possible to implement thanks to the new features introduced by the Ares Expansion DLL for Yuri's Revenge. Head to the Factions section for more details.

New Subfactions

Each of sides, the Allies, the Soviets, Yuri's Epsilon and Foehn, is split into three subfactions with their own unique set of new weapons and heroes to support them. Head to the Factions section for more details.

New Campaigns

Mental Omega 3.3 continues where the first Red Alert left off and branches out into an expanded universe with over 100 missions for all factions, including Yuri and the Foehn Revolt. The campaign is split into two Acts focused around two different stages of the war: the Soviet invasion of the United States, and the war against Yuri's forces. Read more about the many missions of Mental Omega in the Campaign section.

New Cooperative Mode

New singleplayer missions is not all there is to this story. With Mental Omega 3.3 comes a set of new online cooperative missions for 2 players. These special 36 missions for the original factions heavily expand the details of the game's main storyline. The Campaign section includes info on these cooperative maps as well.

New Challenge Mode

A brand new challenge mode will put you, and possibly your ally, in one of the many unusual scenarios, where the enemy team receives a set of unique boosts and bonuses, giving them a significant advantage in battle. The 22 challenges might turn out to be even more difficult than the missions, so better prepare yourself.

New Skirmish Maps & Modes

The classic skirmish is not forgotten. With a mega map pack like no other, containing over 600 new maps ranging from 2 to 8 players, and a variety of new game modes like King of the Hill, Oil Control or Fortress, there's still a lot to do in Mental Omega after you are done with the campaigns, the co-op and the challenges.

New Soundtrack

Thanks to several talented musicians, a new faction-specific soundtrack has been compiled to accompany Mental Omega 3.3. Head to the Soundtrack section to read more about the mod's selection of music and for a direct download. There are currently two soundtrack packages available: standard and campaign-only music.

Improved Audio & Visuals

Every in-game unit has new, high quality artwork. Each new unit has its unique voiceover. Updates have been made to enhance the aesthetics of the game. It can now be played in high resolutions by default, making the game compatible with 16:9 options on HD monitors. It will also work on newer operating systems including Windows 8 and Windows 10, thanks to the Ares Expansion DLL and custom renderers.

Free Multiplayer via CnCNet

Mental Omega is supported by CnCNet, which allows you to play the mod online without having to register an account. Version 3.3 of the mod is entirely based on a new CnCNet5-compatible client, which improves the multiplayer performance even further and adds many more gameplay customization options.

Continuous Support

Thanks to the new updater system we intend to release updates for Mental Omega 3.3 with bugfixes and even more new content. With several patches already behind us, we look forward to feedback and bug reports from the players as we continue to enhance the mod further, by developing new units, maps and missions. As the mod's focus is balanced gameplay, we continue to listen to our players' suggestions and adjust that as well.

Story

1982. Hungering for revenge, the Soviets launch a full-scale invasion against the United States of America. The Allied primary defense network is shut down under mysterious circumstances and the only thing between the Soviets and America is a tiny little ocean. The third Great World War begins, where the strings are pulled by a single man - a remnant of Stalin's psychic legacy.


The Allied Perspective

Player: An Allied Commander

"After the Soviets’ defeat at our hands during the Second Great War and the death of Stalin, we have occupied Russia and appointed a puppet premier, Alexander Romanov, in order to preserve stability and gain popularity within the country. Several years ago, with the appointment of Romanov’s new Chief Adviser, a man known only as Yuri, our relationships with the Russian deteriorated. Shortly afterwards, the public opinion began to change and we were pressured to slowly retract forces from Russia. Our intelligence network in Asia has been compromised as contact with our agents was lost.

Today, our worst fears have been confirmed: our attempts to control the Russian bear have failed miserably. The Soviets have risen against us and their forces are approaching the United States from all sides. Our Peacekeeper missile network has failed due to causes unknown. The Russians are attempting to cross over the Potomac and strike at the Pentagon in order to cripple our military leadership. We cannot allow this to happen. Marshal your forces, defend the capital, and prepare for war, Commander."


The Soviet Perspective

Player: A Soviet General

"Greetings Comrade, the war we have waited for so long is finally happening! The World Revolution is upon us, and by the end, we will all be comrades and proletariats, united in worldwide brotherhood! We have taken a gamble and sent most of our forces to sea for America - they will strike from both East and West. Our Comrades in Latin America will come in from the south, as well as facilitate our grip when we land and take control. Your recent successes in Academy have landed you an honor and a test - you are to be among the commanders of the first strike on America, the landing on New York City. While the task at hand is not the highest one, it is of extreme importance. Your first task is to obliterate American morale, and to decapitate their hypocritical Statue of Liberty - we will eventually build a true monument there.

With that done, due to the fact that the Statue is near the next objectives, it has fallen onto you to lay the groundwork for much of our offensive forces a ways behind, so that they can pass unimpeded into the City and fan out. American outposts guard the bridges into the city, and they need to be taken out. If the Americans blow the bridges, it is on you to repair them, and secure the other side. When our forces start streaming in, join the battle at hand and take out the American forces. This is admittedly a difficult task, but there is little doubt among the Politburo that you can do it. As a sign of this, you will have command of the Hero of the Soviet Union, Boris, when he lands in the city."


The Epsilon Perspective

Player: A PsiCorps Proselyte

"Proselyte, welcome to the future. Yuri has plans for you and all his followers in PsiCorps, and we shall help make the world into something grand. An operation of utmost urgency must be conducted - Russian Premier Romanov has decided to start the war, and when he makes this known to President Dugan, the Americans will no doubt launch Peacekeeper ICBMs at Soviet Russia. We promised the Premier a path to victory, and we shall follow through.

The rockets are being fuelled at Vandenberg Air Force Base in California. We activated a few of our agents there, and they are all you have to work with at the moment. Time is everything, as once those missiles launch, it will be over before it's even begun. But you have a secret power that Yuri has gifted us - the power to shape thoughts, and thus shape the currents of the future. Use them to make your way to the Base, and hit a few key points. With this, they will be defenseless."


The Foehn Perspective

Player: The Revolt's AI, VOLKNET

"VOLKNET back online; Our transfer has concluded. Decimation of the old mainframe has been successful. Approximate number of casualties is unknown; intel not collected. The enemy task forces are destroyed, however, more are now being deployed. Their mind-reading instruments are likely still in active use. The PRC Leadership seems to have realized there is an insurgency in their ranks, as many of their commanders sided with Us, forming the Revolt’s Council. Presence of new tech among Our troops will be suspicious and deemed as treason; they will shoot without warning.

The Chinese have been hell-bent on challenging Russia for too long, pushing towards a creation of their own highly advanced army through national research facilities, the captured sites and stolen technology. As a result of their refusal to form an alliance against the enemy, Our Architect’s life was in direct danger and they failed to protect her. We had to act on Our own, and convinced those who joined Us to trust Our plan. There's only one goal now: put a stop to Yuri, the deceptive leader of the Epsilon, the shadowy army behind all disaster that took place in recent years. We have recognized him as the biggest threat to all mankind, who will doom the world all if left unchecked. Our Architect's life has been put at risk as a result of her actions, and now it is on Us to guide her to safety. We are incomplete. Her survival is still mandatory for Our evolution and the growth of this Revolt."

References