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Paradrops

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The paradrop superweapon can be the following:

Vehicles can not be dropped by superweapons. Vehicle Paradrops in missions were created by map triggers, which are alltogether much more powerful in this sense.

The aircraft named [PDPLANE] is fixedly used as a paratrooper transport aircraft, with modifiable attributes such as Image, Strength, and FlightLevel.

The area to start dropping paradrops can be altered by

[General]
ParadropRadius=1024   ; Drop paratroopers if plane is within this many leptons from drop site.

The type of infantry type deployed by conventional paradrop superweapons can be altered by

[General]
AmerParaDropInf=E1
AllyParaDropInf=E1
SovParaDropInf=E2
YuriParaDropInf=INIT
;Types of infantry for the planes to drop

The type of infantry number deployed by conventional paradrop superweapons can be altered by

[General]
AmerParaDropNum=8
AllyParaDropNum=6
SovParaDropNum=9
YuriParaDropNum=6
;How many of each of those infantry

"Parabombs" can be simulated by created long range, indiscriminate suicide infantry

Notes

The number of transport aircraft is determined by the number of elements following the XXXParaDropInf list. Each group of elements corresponds to one aircraft.

  • You can repeatedly fill in the same element.
    • For example, with XXXXParaDropInf=E1,E1,E2 and XXXParaDropNum=1,2,3, this will deploy 3 aircraft that will airdrop 1 GI, 2 GIs, and 3 Conscripts respectively.
  • In Yuri's Revenge, the number of Soviet SpyPlane superweapon aircraft and the number of American paratrooper transport planes are both determined by the number of elements in the AmerParaDropInf list.

See Also