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Scorch
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| Flag: | Scorch |
| File(s): | art(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Animations |
| |
Specifies whether this animation scorches the object it is attached to. If used, requires SmallFire to be defined.
Notes
If enabled, a new animation of type SmallFire is created at the same location and attached to the same object (if any) as this animation.
- The animation will also leave behind smudges that have Burn=yes set.
- If this animation also has Flamer=yes, only Flamer is used to create the residual flames. However, Scorch=yes allows the animation to leave behind scorch marks.
This flag has no effect if the animation is on a cell containing any of the terrain types Water, Beach, Ice, or Rock.
This feature does not exist in Red Alert 2 and Yuri's Revenge.
See Also
Crater#Notes - Creation Rules for Craters and Burn Marks.