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ShadowIndex
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| Flag: | ShadowIndex |
| File(s): | art(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 0 |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Only applies to technos with voxel images that do not have NoShadow=yes, and to voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.
Notes
If the target section does not exist, it will trigger EIP#00756B2D.