|Values:||ERROR – No value types set! Please Flag template!this page and fix the|
Only applies to objects with voxel images, and voxel files with multiple sections. This determines which voxel section will be used to render the shadow of the unit. For example, in a helicopter voxel, it probably has two sections, for the rotors and the main body. ShadowIndex= allows you to make the game draw the shadow based on either the body or the rotors.