SpawnsParticle
| Flag: | SpawnsParticle |
| File(s): | art(md).ini |
| Values: | Strings: Normal text. (Limited to: Particles) |
| Default: | None ( |
| Applicable to: | Animations |
This flag specifies which which particle to spawn when the animation playback ends, and NumParticles can be used to specify the number of these particles to spawn.
Notes
When serving as the firing animation for weapons, it can only spawn normally when the weapon is used by buildings; otherwise, you must use an animation with only 1 frame to spawn particles and then use Next= to continue playback.
In version 0.4, Ares added an AttachEffect.Animation setting that is hard-coded to loop playback. To make it spawn particles, it must also have a playback duration of only 1 frame, and since it keeps recreating itself and never truly ends, you cannot use Next.
Bugs/Side-Effects/Unexpected Limitations
The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.