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This special page shows all uploaded files.
| Date | Name | Thumbnail | Size | User | Description | Versions |
|---|---|---|---|---|---|---|
| 07:49, 14 February 2026 | RechargeTime=50107951.gif (file) | 42 KB | BuFan (talk | contribs) | More Intuitive Display. | 2 | |
| 19:09, 7 February 2026 | Sitenotice darktheme example.png (file) | 17 KB | DeathFish (talk | contribs) | 1 | ||
| 03:47, 3 February 2026 | Image=noe for Ra1.png (file) | ![]() |
2 KB | DeathFish (talk | contribs) | 2 | |
| 18:15, 30 January 2026 | RA2YR-ElevationModel-HTNK-MTNK-bidirectional-ramp-test.jpg (file) | 110 KB | Mozi86 (talk | contribs) | 4 Rhino Heavy Tanks (HTNK) and 4 Grizzly Battle Tanks (MTNK) on the map. When the firer lower than its target, there is some "penalty" with its weapon's range: HTNK's range decreases by 1 cell, while MTNK's range decreases by 2 cells. The range of HTNK's 120mm gun is 5.75; the range of MTNK's 105mm gun is 5.00. The config of ElevationModel is (ElevationIncrement=4, ElevationIncrementBonus=2.0, ElevationBonusCap=2.0). I'm guessing that the resulting negative range bonus is in the range (-1.00,... | 1 | |
| 17:37, 30 January 2026 | Incorrect SW indicator line graphic.jpg (file) | 62 KB | DeathFish (talk | contribs) | 1 | ||
| 13:09, 20 January 2026 | DisguiseWhenStill=yes on Terror Drone.gif (file) | 48 KB | Mozona (talk | contribs) | Replace a clearer and smaller version of gif uploaded by Testid123 | 2 | |
| 15:34, 11 December 2025 | TurretOffset in TS.png (file) | 90 KB | DeathFish (talk | contribs) | FLH = 256,0,0 TurretOffset = 512 | 1 | |
| 12:26, 29 November 2025 | Inaccurate Only.png (file) | 175 KB | DeathFish (talk | contribs) | [Projectile] Arcing=true Inaccurate=true FlakScatter=false | 1 | |
| 12:03, 29 November 2025 | Inaccurate && FlakScatter.png (file) | 177 KB | DeathFish (talk | contribs) | [Projectile] Arcing=true Inaccurate=true FlakScatter=true | 1 | |
| 08:39, 19 November 2025 | Modded AI Laser.png (file) | 64 KB | NimoStar (talk | contribs) | 1 | ||
| 14:03, 15 November 2025 | Dogs AttackMove and NeverUse.gif (file) | 461 KB | DeathFish (talk | contribs) | It seems that size has a greater impact on whether it can autoplay than file size? | 2 | |
| 05:29, 5 November 2025 | CellRangefinding.gif (file) | 263 KB | DeathFish (talk | contribs) | 2 | ||
| 05:16, 5 November 2025 | LeptonRangefinding.gif (file) | 411 KB | DeathFish (talk | contribs) | Because the Range is only {{tt|1.5}}, using precise distance calculation, and due to different sub cells, the GGI's range is insufficient, so it paces back and forth to attack the target. == See Also == File:CellRangefinding.gif | 1 | |
| 17:37, 2 October 2025 | Hornet with Fighter=yes.gif (file) | 507 KB | DeathFish (talk | contribs) | 1 | ||
| 09:14, 21 September 2025 | Modenc sdfmigration form example.png (file) | 83 KB | Renegade (talk | contribs) | Example of editing with form for migration discussion. | 1 | |
| 09:13, 21 September 2025 | Modenc sdfmigration edit with form.png (file) | 128 KB | Renegade (talk | contribs) | Screenshot of the "Edit with form" button for migration discussion. | 1 | |
| 05:47, 12 August 2025 | Jumpjet Crash Rate N.gif (file) | 752 KB | BuFan (talk | contribs) | More Intuitive Display. | 2 | |
| 05:42, 12 August 2025 | Jumpjet Crash Rate Z.gif (file) | 783 KB | BuFan (talk | contribs) | More Intuitive Display. | 2 | |
| 05:40, 12 August 2025 | Jumpjet Crash Bug.gif (file) | 1.06 MB | BuFan (talk | contribs) | Bug Crash Effect Demonstration. | 1 | |
| 05:35, 12 August 2025 | Jumpjet Crash Rate P.gif (file) | 860 KB | BuFan (talk | contribs) | Normal Crash Effect Demonstration. | 1 | |
| 07:53, 10 August 2025 | BalloonHover=yes on Intruder.gif (file) | 1.64 MB | BuFan (talk | contribs) | More Intuitive Display. | 2 | |
| 14:51, 26 July 2025 | DeployingAnim and IsLocomotor=yes.gif (file) | 1.37 MB | BuFan (talk | contribs) | More Intuitive Display | 2 | |
| 14:19, 25 July 2025 | Bunker-FoundationBug.png (file) | ![]() |
19 KB | DeathFish (talk | contribs) | Lasher Light Tank with misaligned coordinates after leaving the Tank Bunker with an odd side length. | 1 |
| 13:36, 25 July 2025 | RaiseRate.gif (file) | 456 KB | DeathFish (talk | contribs) | RaiseRate with {{f|LazyCurve|yes}} | 1 | |
| 13:35, 25 July 2025 | A spawned missile circling around the X-axis in the sky.gif (file) | 505 KB | DeathFish (talk | contribs) | negative TurnRate | 1 | |
| 13:32, 25 July 2025 | Two spawned missiles with symmetrical ascent phase trajectories.gif (file) | 596 KB | DeathFish (talk | contribs) | [Missile Control] LazyCurve=yes PitchFinal=0.5 PitchFinal=1.5 | 1 | |
| 15:38, 23 July 2025 | AI units with AttackFriendlies.gif (file) | 33 KB | DeathFish (talk | contribs) | Due to the special handling of {{f|AttackFriendlies#Bugs|yes|link}}, the AI cannot use this logic normally. | 1 | |
| 10:31, 19 July 2025 | Only InfantryType Recyclable.gif (file) | 196 KB | DeathFish (talk | contribs) | The original file is too large; perform some cropping and compression. | 2 | |
| 13:25, 15 July 2025 | RadDurationMultiple=-10.gif (file) | 1.15 MB | DeathFish (talk | contribs) | Correct the strange resolution aspect ratio issue of the original image uploaded by Testid123. | 2 | |
| 15:41, 9 July 2025 | GattlingStage213.png (file) | 70 KB | DeathFish (talk | contribs) | A scenario: [TechnoType] Stage1=400 Stage2=200 Stage3=600 then its switching rules are shown in the figure. | 1 | |
| 12:41, 28 May 2025 | Carryall cursor ts.png (file) | 72 KB | DeathFish (talk | contribs) | 1 | ||
| 12:41, 28 May 2025 | Carryall cursor ra2.png (file) | 64 KB | DeathFish (talk | contribs) | 1 | ||
| 12:41, 28 May 2025 | Carryall cursor ares.png (file) | 31 KB | DeathFish (talk | contribs) | 1 | ||
| 12:41, 28 May 2025 | Carryall with infantrypassengers in ra2.png (file) | ![]() |
41 KB | DeathFish (talk | contribs) | 1 | |
| 12:40, 28 May 2025 | Carryall pick Mammoth Mk.II.png (file) | 62 KB | DeathFish (talk | contribs) | 1 | ||
| 14:52, 4 May 2025 | Cnc under construction.png (file) | 1.93 MB | Renegade (talk | contribs) | 1 | ||
| 17:32, 30 April 2025 | Preview example3.png (file) | 51 KB | Renegade (talk | contribs) | For use in Main Page announcement. | 1 | |
| 17:32, 30 April 2025 | Preview example2.png (file) | 55 KB | Renegade (talk | contribs) | For use in Main Page announcement. | 1 | |
| 17:31, 30 April 2025 | Preview example1.png (file) | 102 KB | Renegade (talk | contribs) | For use in Main Page announcement. | 1 | |
| 17:04, 18 April 2025 | Vinifera logo.png (file) | 879 KB | DeathFish (talk | contribs) | 1 | ||
| 21:15, 4 April 2025 | Template F Now.png (file) | 133 KB | DeathFish (talk | contribs) | 1 | ||
| 20:42, 4 April 2025 | Template F.png (file) | 410 KB | DeathFish (talk | contribs) | 1 | ||
| 01:22, 29 March 2025 | PrerequisiteOverride+RequiresStolenAlliedTech+RequiresStolenSovietTech+RequiresStolenThirdTech.gif (file) | 1.58 MB | Testid123 (talk | contribs) | 1 | ||
| 05:29, 12 March 2025 | Where is IE (no have memory fix).gif (file) | 1.14 MB | Testid123 (talk | contribs) | 1 | ||
| 16:26, 3 March 2025 | Spawner-shadow.jpg (file) | 33 KB | ATHSE (talk | contribs) | Denonstration of reused shadow for Alt image | 1 | |
| 20:31, 25 February 2025 | Next-anim-start-doubled.gif (file) | 44 KB | Crimsonum (talk | contribs) | Demonstrating the bug where a Next anim's Start value gets doubled. Rules ini code used: [E1] Primary=Minigun [Minigun] Warhead=SA [SA] AnimList=STARTST1 art.ini code used: [STARTST1] Image=TEST20 ;a shape with 20 frames composed of numbers 0-19 Rate=60 End=4 Next=STARTST2 [STARTST2] Image=TEST20 Start=4 End=9 Rate=60 Next=STARTST3 [STARTST3] Image=TEST20 Start=9 Rate=60 | 1 | |
| 14:01, 15 February 2025 | DEST and CrateGoodie=yes.png (file) | 71 KB | Testid123 (talk | contribs) | 1 | ||
| 16:59, 14 February 2025 | Tiberium-spawn-radius.jpg (file) | ![]() |
8 KB | Crimsonum (talk | contribs) | How animations spawn overlay | 1 |
| 04:02, 12 February 2025 | Shadow Edit.png (file) | 228 KB | Testid123 (talk | contribs) | 1 | ||
| 08:41, 11 February 2025 | TrailerSeperationTest.gif (file) | 735 KB | Crimsonum (talk | contribs) | Demonstrating random variation in how many trailer animations (the ring) a parent animation spawns. As the infantry enters the green cell at the bottom left, an invisible animation is spawned on each of the three green cells at the top right. Each instance of the invisible parent animation spawns anywhere between 1-3 trailer animations (the rings). | 1 |



