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  • ...ject types - Infantry, Vehicles, Aircraft and Buildings - are derived from TechnoTypes which derives from this one. == Applicable INI Flags ==
    2 KB (288 words) - 10:22, 27 November 2009
  • ...ng ammo on non-[[AircraftTypes]] is often buggy, in the sense that not all flags work or have the desired effect. This also means AircraftTypes require a de The ammo and reloading system is controlled by several INI flags:<br>
    8 KB (1,416 words) - 14:28, 19 December 2023
  • == Applicable INI Flags == {{Applicable INI Flags}}
    35 KB (3,846 words) - 00:35, 16 August 2019
  • ...weapon at the [[cell]] previously occupied by the destroyed unit. See the flags below for how that 'death weapon' is determined. =For TechnoTypes=
    2 KB (289 words) - 20:04, 31 May 2012
  • Flags in Powerups are listed as {{co|Cratename|green}}={{co|X|blue}},{{co|Y|purpl |+'''Explanation of {{tt|[Powerups]}} flags, default YR values, availability'''
    11 KB (1,828 words) - 18:20, 10 August 2023
  • [[Damage]] dealt to player-owned [[TechnoTypes]] is divided by this value when the game difficulty setting corresponds wit ...er values (i.e. less than 1.0) result in less damage dealt per shot to {{f|TechnoTypes|link}} belonging to this country.
    4 KB (611 words) - 09:25, 27 November 2009
  • ...ode> set cannot be crushed when in a deployed state except by applicable [[TechnoTypes]] with {{f|OmniCrusher|yes|link}}. ...link}} or {{f|OmniCrushResistant|yes|link}} are set; the logics from those flags overrides this one.
    451 bytes (66 words) - 09:52, 27 November 2009
  • |types={{Categ|TechnoTypes}} ...}}. If the unit has both {{f|TurretCount|link}} and {{f|WeaponCount|link}} flags set then it will use {{f|WeaponX|link}} instead. If the unit is elite then
    1 KB (243 words) - 11:56, 27 November 2009
  • === Applicable INI Flags === {{Applicable INI Flags}}
    4 KB (495 words) - 10:09, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    6 KB (735 words) - 10:48, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    2 KB (223 words) - 09:20, 27 November 2009
  • == Applicable INI Flags == {{Applicable INI Flags}}
    28 KB (3,163 words) - 20:48, 15 August 2019
  • == Related INI Flags == ...If you feel like creating their pages, see the TechnoTypes->Applicable INI Flags for more details and defaults. -->
    4 KB (518 words) - 16:07, 17 October 2021
  • ...uctible terrain upon which [[TerrainTypes|every]] [[OverlayTypes|other]] [[TechnoTypes|game object]] is layered. ...- The 3 least significant bits out of the 8 bits are used as boolean (0/1) flags for three tile cell attributes: <tt>HasExtraData</tt> (least significant),
    5 KB (763 words) - 08:43, 20 April 2022
  • |values={{Values|strings|names of [[TechnoTypes]]}} [[Category:Resetting Flags]]
    779 bytes (125 words) - 13:01, 5 January 2023
  • ...link}} specifies the threat rating scan range globally in General section. TechnoTypes (units/infantries etc.) can override this global value with [[TargetDistanc Irrespective of what values other threat rating coefficient flags hold like [[MyEffectivenessCoefficientDefault]], there is no effect seen wh
    4 KB (685 words) - 08:32, 31 October 2018
  • ...ifferent [[TMP|tiles]] could now affect the [[Speed|speed]] of different [[TechnoTypes|units]] at different rates. This attribute is managed by '''LandTypes'''. [[Category:INI Flags]]
    4 KB (593 words) - 17:29, 14 February 2024
  • == Applicable INI Flags == {{Applicable INI Flags}}
    755 bytes (103 words) - 20:47, 15 August 2019