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DeployedCrushable

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Flag: DeployedCrushable
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: InfantryTypes


InfantryTypes with DeployedCrushable=no set cannot be crushed when in a deployed state except by applicable TechnoTypes with OmniCrusher=yes.

This flag is redundant if Crushable=no or OmniCrushResistant=yes are set; the logics from those flags overrides this one.

  • This statement is not accurate.

In fact, DeployedCrushable and Crushable are only related to Crusher=yes, and have nothing to do with OmniCrusher=yes and OmniCrushResistant=yes. You can refer to the "Who crushes who" rule below for details.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

DeployedCrushable=no only takes effect when Crushable is not 'no'.
Even if DeployedCrushable=yes, if Crushable=no, then regardless of whether the Infantry is in a deployed state, it cannot be crushed by only having Crusher=yes.

See Also

Who crushes whom


Crushable

Crusher


OmniCrusher

OmniCrushResistant


IsTrain