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  • ...h several conditions - AI controlled players are capable of building every unit regardless of [[Owner]], [[Prerequisite]], are able to "see" through Shroud ...nery| |link}} : Have all your refineries here, even if they use Slave Miner logic.
    17 KB (2,462 words) - 12:37, 25 December 2020
  • ...loys into any unit (has <tt>[[UndeploysInto]]=</tt>''unit'') will make the unit that it undeploys into appear when it is sold. This means that selling that ...when you sell it. It should simply appear to undeploy. The Deployed Slave Miner does not have <tt>[[Crewed]]=yes</tt>, so no infantry men are expelled when
    2 KB (408 words) - 11:26, 20 August 2006
  • ...king or decloaking sound or the possibility of add a "CloakSound=" to each unit/infantry to hear a lot of differents cloak/decloak sounds, and using the [A *Allow to Change unit health bar.
    4 KB (725 words) - 05:58, 8 September 2009
  • ...and toggle power abilities, could be restored and more. Also fix the Sell Unit from Bunker Bug. ...oviet anymore. But thats an AI bug. Update: Remember to have hardcoded 4th unit to disable 'Short Game' bug.
    14 KB (2,256 words) - 05:58, 8 September 2009
  • ...obably dreaded) the so-called "Tiberium Damage" effect, where any infantry unit stepping on a field of Tiberium (save for a few selected [[TiberiumProof|im ...i's Revenge, the death animation generated by the [[InfDeath]] caused by [[Unit:Virus|Yuri's Virus]] spawns several particles further damaging units they c
    9 KB (1,496 words) - 10:29, 27 November 2009
  • ...e that multiple independent [[InfantryTypes]] are in fact the same type of unit, meaning if one of these InfantryTypes is selected and the [[TypeSelect|"Se ...used on the [[Building:Construction Yard|Construction Yard]], and on the [[Unit:Artillery|Nod Artillery]] in {{ts}}.
    10 KB (1,746 words) - 16:05, 21 May 2022
  • ...sustained, or smoke produced by normal functionality of the object (Slave Miner's smoke stacks). The system follows its owner object around. ...the unit has been healed (or killed), the system is destroyed. Should the unit be healed, and then immediately damaged again, a new smoke system will not
    20 KB (3,012 words) - 17:55, 2 April 2024