Talk:IsPowered
However, if the BuildingType that provides the superweapon has Powered=yes set, then the superweapon will still be disabled/pause recharging during low power situations (as if the SuperWeaponType had IsPowered=yes set) (case in point: The Spy Plane superweapon is still powered in the unmodded game despite having IsPowered=false set, because the Radar Tower has Powered=yes set).
Re: Marshall's Edit on 9 April 2008 (above)
As far as I have seen, I'm pretty sure you're wrong. As long as you set IsPowered=no, the superweapon won't stop charging in low power even if its providing structure drains power and has Powered=yes.
Vinifera7 07:38, 9 April 2008 (UTC)
Indeed you appear to be correct - I have just retested this. Apologies for the error, although I guarantee I have seen the Spy Plane pause mid-recharge whilst I was on low power in my own mod (despite not having changed any powered settings). This may have been a side-effect of some other change but I presently cannot replicate.
Marshall 2008-04-09