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Talk:The YR Combat System
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Hey, your article seems to be really comprehensive, nice work. A few points:
- you're missing any mention of how deploy-state affects weapon selection.
- have you ever tested an infantry-wielded warhead that has 0% against medium and steel, and noticed any oddities? There's some special code in the game for this case, I haven't quite figured it out yet.
- what is special about Warhead=Special? There's no hardcoded string comparison like that in the game, any weapon using a warhead that is not defined will get a dummy warhead that is 100% against everything, you don't really need it to be named Special. Things only go crash when you don't have an INI section for the weapon itself.
- this weekend I'll try to find time to compare your notes with what I've seen in the game, you might get a few corrections after that :)
//DCoder 05:15, 27 November 2009 (UTC)