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WalkSounds

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Flag: WalkSounds
File(s): Art(md).ini
Values: Integers with a space followed by Strings (names of Sounds)
Default: none
Applicable to: Sequence


Specifies the sound made by this InfantryTypes when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file (The sound will be played overlapping the sound in the section MoveSound also).
Usage example:
[TrexSequence]
WalkSounds= 2 TrexFoot