ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
FlySounds
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Flag: | FlySounds |
File(s): | Art(md).ini |
Values: | Integers with a space followed by Strings (names of Sounds) |
Default: | none |
Applicable to: | Sequence |
Sound to play when InfantryTypes uses the move sequence Fly, both changing direction or moving, and can be any sound as defined in the SOUND.INI file.
Usage example:
[RocketeerSequence]
FlySounds= 1 RocketeerMove
Notes
The number infront of the sound likely refers to the interval rate (1 being normal) at which the audio will be played. The less it is, the more continuous sound it makes.