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Difference between revisions of "Cyborg"
From ModEnc
Carnotaurus (talk | contribs) |
m (Correcting flag name) |
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{{Flag | {{Flag | ||
− | |name= | + | |name=Cyborg |
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
− | |values= | + | |values={{values|boolean}} |
|default=no | |default=no | ||
|types={{Categ|InfantryTypes}} | |types={{Categ|InfantryTypes}} | ||
Line 13: | Line 13: | ||
}} | }} | ||
− | Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going | + | Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Berzerk. However, {{TTL|BerzerkAllowed}}= in [General] must be set to yes for the latter to take effect. |
− | The | + | The Berzerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BerzerkAllowed=, however, through AI Scripting, this can be re-enabled (see [[AI/ScriptActions]] for more info). |
Revision as of 18:56, 19 April 2008
Flag: | Cyborg |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | InfantryTypes |
Can be set to 'yes or no'. Used to determine if an infantry will behave like a Cyborg, rather than a normal soldier. This includes the loss of its legs, and the ability of going Berzerk. However, Template:TTL= in [General] must be set to yes for the latter to take effect.
The Berzerk ability seems to have no effect in Red Alert 2 and Yuri's Revenge through BerzerkAllowed=, however, through AI Scripting, this can be re-enabled (see AI/ScriptActions for more info).