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Difference between revisions of "Pro:gen"
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Due to its customizable coding, Pro:Gen is easy to modify and derivative works can be made from it. The latest version is version 2.6 (Director's Cut) which adds 21 Generals missions ({{fnl|1}}) to the 15 Zero Hour ones ({{fnl|2}}) for a total of 36 missions. | Due to its customizable coding, Pro:Gen is easy to modify and derivative works can be made from it. The latest version is version 2.6 (Director's Cut) which adds 21 Generals missions ({{fnl|1}}) to the 15 Zero Hour ones ({{fnl|2}}) for a total of 36 missions. | ||
− | Note: The older Pro:Gen mod for Generals (latest version 1.9) is no longer available at DeeZire.net. You can download it at several foreign websites like [http://www.hugi.is/strategy/], where the link is under the Generals section. Version 1.9 omits the Campaign missions. | + | Note: The older Pro:Gen mod for Generals (latest version 1.9) is no longer available at DeeZire.net. You can download it at several foreign websites like [http://www.hugi.is/strategy/ Hugi.is], where the link is under the Generals section. Version 1.9 omits the Campaign missions. |
==Homepage== | ==Homepage== |
Revision as of 00:43, 29 May 2008
Pro:Gen is a modification created by DeeZire for Command and Conquer Generals Zero Hour that adds some new units to every faction, reenables the Boss General as a playable faction, and adds 2 new boss factions to the game.
Due to its customizable coding, Pro:Gen is easy to modify and derivative works can be made from it. The latest version is version 2.6 (Director's Cut) which adds 21 Generals missions (1) to the 15 Zero Hour ones (2) for a total of 36 missions.
Note: The older Pro:Gen mod for Generals (latest version 1.9) is no longer available at DeeZire.net. You can download it at several foreign websites like Hugi.is, where the link is under the Generals section. Version 1.9 omits the Campaign missions.