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− | All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. It works pretty well, though. It is stealth, not gap, so please don't complain about that. It is also currently alphabetized. I will fix that style error as soon as possible.
| + | Moved to [[User talk:Chraxia]] |
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− | <pre>[MOGAPB]
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− | Adjacent=5
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− | AIBuildThis=no
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− | Armor=steel
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− | BaseNormal=yes
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− | Bombable=no
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− | BuildCat=Combat
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− | BuildLimit=-5
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− | Capturable=no
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− | ClickRepairable=no
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− | CloakGenerator=yes
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− | Cloakable=yes
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− | CloakRadiusInCells=10
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− | Cost=2500
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− | Crewed=no
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− | HasRadialIndicator=yes
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− | Image=GAGAP
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− | ImmuneToPsionics=yes
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− | IsBaseDefense=yes
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− | IsSimpleDeployer=no
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− | Name=Mobile Stealth Generator
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− | Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
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− | Points=250
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− | Powered=yes
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− | Power=-50
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− | Prerequisite=GAGAP,GACNST
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− | RadarInvisible=yes
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− | Repairable=yes
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− | SensorArray=yes
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− | Sight=10
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− | Soylent=2000
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− | Strength=1000
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− | TechLevel=-1
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− | ThreatPosed=10
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− | UIName=Name:MOGAPB
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− | UndeploysInto=MOGAPV
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− | Warpable=no</pre>
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− | <br />
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− | <pre>[MOGAPV]
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− | AllowedToStartInMultiplayer=no
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− | Armor=heavy
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− | Bombable=no
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− | BuildLimit=-5
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− | Category=Support
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− | Cost=2500
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− | Crusher=yes
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− | DeploysInto=MOGAPB
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− | Image=SREF
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− | ImmuneToPsionics=yes
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− | Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
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− | MovementZone=Crusher
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− | Name=Mobile Stealth Generator
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− | OmniCrushResistant=yes
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− | Owner=Americans,Alliance,Germans,French,British
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− | Parasiteable=no
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− | Points=250
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− | Prerequisite=GAGAP,FACTORY
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− | RadarInvisible=yes
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− | SelfHealing=yes
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− | Sight=10
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− | Size=4
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− | Soylent=2000
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− | Speed=5
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− | Strength=1000
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− | StupidHunt=yes
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− | TechLevel=10
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− | Trainable=no
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− | UIName=Name:MOGAPV
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− | Warpable=no
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− | Weight=3</pre>
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− | -The user must still edit the string table for the name.-
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− | :<b>RE:</b>Fixed the formatting so we can see the code clearly. Your code is rather badly organised - it's usually advised to follow Westwood's convention of having UIName, Name, Prerequisites, Strength and such at the top of the section, and add the more uncommon tags near the bottom. Also, CNST is not a prerequisite. It's not like FACTORY, BARRACKS, RADAR or TECH, it doesn't exist. You have to use one of the existing Conyards (see [[The Prerequisite System]]). Also, the correct tag is {{tt|[[SelfHealing]]}}, no hyphen. If your vehicle isn't showing up as a Prism Tank in game, make sure it is listed in the <tt>[[VehicleTypes]]</tt> list.
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− | :<i>P.S.</i> - You've got TechLevel=11 on your structure. If you've got AIBuildThis=no, you don't need the TechLevel to be 11. Set it to -1 instead. Also, when I say your code is badly organised, I don't mean it's all over the place, you've alphabetised it, I mean that it's against standard convention.
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− | ::~ [[User:Nighthawk200|Nighthawk]] 23:34, 8 October 2007 (CEST) ~
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− | ::Oh yeah, sorry about the errors. I typed the wrong thing in rulesmd, so my copy and paste didn't work too well. I also wrote this according to an alphabetical format, so it was typed in alphabetical order. The prism tank part is weird... it may be an error in coding. I am truly sorry for my mistakes, and I thank you for looking out for me. I am currently working on country weapons and objects (Russia uses Tesla, Iraq uses radiation, etc.), so fixing this page may take a while.
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− | ::Oh, and could someone tell me where the actions for superweapons are actually defined? I cannot find the coding, and I don't want to take apart the .exe if I don't have to. Rockpatch is not letting me do custom actions for sw's.
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− | ::: -[[User:Demon_Red_Storm]]
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− | :::<b>RE:</b>Don't apologise, we're here to help, not criticise. The actions for super weapons are hardcoded into the EXE file. If you have the RockPatch, you can follow the [[RockPatch_Docs:Adding_custom_Actions|Adding Custom Actions]] tutorial to add your own. If you are having trouble getting your own actions into the game, check that you have the correct numbers for your cursor frames in the <tt>[MouseCursors]</tt> (<tt>[MousePointers]</tt> for versions preceding 1.08SE).
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− | :::~ [[User:Nighthawk200|Nighthawk]] 22:26, 14 October 2007 (CEST) ~
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− | Thank you. I checked, and unless the animationinterval, minimapframe, or minimapframenumber matter in actually having the cursor, it works out, I think. It acts as if I don't have a cursor set and fires to a random cell. On weapons, it shows the standard arrow cursor. My cursor, building, and superweapon are as follows:
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− | <pre>[MouseCursors]
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− | IonCannon=279,20,4,-1,-1,12345,12345</pre>
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− | <br />
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− | <pre>[IONCAR]
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− | UIName=Name:IONCAR
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− | Name=Russian Ion Cannon
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− | Image=GAWETH
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− | BuildCat=Combat
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− | Prerequisite=NATECH,NACNST
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− | TechLevel=10
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− | Strength=1000
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− | Powered=true
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− | Adjacent=2
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− | RequiredHouses=Russians
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− | Armor=concrete
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− | Sight=5
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− | Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
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− | AIBasePlanningSide=1
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− | Cost=3000
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− | Points=30
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− | Power=-200
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− | Crewed=yes
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− | Capturable=false
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− | RevealToAll=yes
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− | Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
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− | SuperWeapon=IonCannonSpecial
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− | Nominal=yes
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− | ThreatPosed=1
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− | AIBuildThis=yes
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− | Spyable=yes
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− | ChargedAnimTime=1
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− | ProtectWithWall=yes
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− | BuildLimit=1
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− | DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS3SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
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− | MaxDebris=14
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− | MinDebris=7</pre>
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− | <br />
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− | <pre>[IonCannonSpecial]
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− | UIName=Name:IonC
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− | Name=Russian Ion Cannon
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− | RechargeTime=5
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− | Type=IonCannon
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− | Action=IonCannon
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− | SidebarImage=IONCICON
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− | ShowTimer=yes
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− | DisableableFromShell=no
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− | IsPowered=true</pre>
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− | I checked the firing, and using a prexisting cursor and deleting it from where it should be (the weatherstorm currently has no action) works. The trouble is adding the action and it working properly. For future reference, I use RPCE #0055 and #0052 (0055 is more recent, but 0052 is a bit faster). Thank you for your help. I'll check it again, though, and give the result as soon as I have the time.
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