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Difference between revisions of "AttackInterval"
From ModEnc
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− | {{ | + | {{Flag |
− | + | |files={{Categ|ini=rules}} | |
+ | |values=Floating Point Numbers | ||
+ | |types={{Categ|AI}} | ||
+ | |yr=yes | ||
+ | |ra2=yes | ||
+ | |ts=yes | ||
+ | |fs=yes | ||
+ | |ra=yes | ||
+ | |cs=yes | ||
+ | |am=yes | ||
+ | }} | ||
+ | A delay timer, in minutes, between AI attacks. | ||
+ | |||
+ | ==Red Alert & Expansions== | ||
+ | In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks. | ||
+ | |||
+ | ==Tiberian Sun & Red Alert 2== | ||
+ | However, in the later games, Tiberian Sun and Red Alert 2 (and their subsequent expansions), drop this in favor of {{TTL|TeamDelays}} and {{TTL|AIHateDelays}}. |
Revision as of 08:25, 20 August 2009
Flag: | AttackInterval |
File(s): | rules(md).ini |
Values: | Floating Point Numbers |
Applicable to: | AI |
A delay timer, in minutes, between AI attacks.
Red Alert & Expansions
In Red Alert, and its subsequent expansions, AttackInterval is used as the AI's timer for attacks.