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Difference between revisions of "DisableableFromShell"
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EvilRenegade (talk | contribs) m (Replacing Template:TTL with Template:F.) |
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− | {{ | + | {{Flag |
− | + | |name={{PAGENAME}} | |
+ | |files={{Categ|Rules(md).ini}} | ||
+ | |values=boolean | ||
+ | |default=no | ||
+ | |types={{Categ|SuperWeaponTypes}} | ||
+ | |ra2=yes | ||
+ | |yr=yes | ||
+ | |rp=yes | ||
+ | }} | ||
+ | |||
+ | Specifies whether this [[SuperWeaponType]] is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this super weapon (exception: {{yro}} if the structure is listed under [{{f|AI|link}}]{{arr|r}}{{f|BuildTech|link}}, players will still be able to build it, however the super weapon itself will not appear). | ||
+ | |||
+ | Note that there is a bug in {{Ra2}}/{{Yr}} that causes any super weapon with {{f|DisableableFromShell|yes|link}} set to '''also''' be disabled in the single player campaigns if the user has disabled super weapons in single player skirmish. In the [[UMP]], this is fixed by setting {{f|DisableableFromShell|no|link}} on all super weapons in the main [[Rules]], and then restoring {{f|DisableableFromShell|yes|link}} for the relevant super weapons in all the [[MP_Modes|MP Modes]]. |
Latest revision as of 09:53, 27 November 2009
Flag: | DisableableFromShell |
File(s): | Rules(md).ini |
Values: | boolean |
Default: | no |
Applicable to: | SuperWeaponTypes |
Specifies whether this SuperWeaponType is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this super weapon (exception: if the structure is listed under [AI]→BuildTech, players will still be able to build it, however the super weapon itself will not appear).
Note that there is a bug in Red Alert 2/Yuri's Revenge that causes any super weapon with DisableableFromShell=yes set to also be disabled in the single player campaigns if the user has disabled super weapons in single player skirmish. In the UMP, this is fixed by setting DisableableFromShell=no on all super weapons in the main Rules, and then restoring DisableableFromShell=yes for the relevant super weapons in all the MP Modes.