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TiberiumToSpawn: Difference between revisions
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Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|Terrain}} |values={{values|integers}} |default=0 |special=−1 (none) |ts=yes |fs=yes }} The Tiberium ..." |
This tag is Firestorm-only. Thanks to FS-21! |
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The Tiberium type index to spawn. See {{f|SpawnsTiberium|link}}. | The Tiberium type index to spawn. See {{f|SpawnsTiberium|link}}. | ||
If this value is <tt>-1</tt> and a terrain object is forced to spread Tiberium like a blossom tree or ore mine ({{f|SpawnsTiberium|yes}} and {{f|IsAnimated|yes|link}}), the first Tiberium type is used. (This is the default for {{ra2}} and {{yr}} | If this value is <tt>-1</tt> and a terrain object is forced to spread Tiberium like a blossom tree or ore mine ({{f|SpawnsTiberium|yes}} and {{f|IsAnimated|yes|link}}), the first Tiberium type is used. (This is the default for {{ts}}, {{ra2}} and {{yr}}.) Aside from this, <tt>-1</tt> is an acceptable value. |
Latest revision as of 10:51, 13 October 2013
Flag: | TiberiumToSpawn |
File(s): | rules(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Special Values: | −1 (none) |
Default: | 0 |
Applicable to: | Terrain |
The Tiberium type index to spawn. See SpawnsTiberium.
If this value is -1 and a terrain object is forced to spread Tiberium like a blossom tree or ore mine (SpawnsTiberium=yes and IsAnimated=yes), the first Tiberium type is used. (This is the default for Tiberian Sun, Red Alert 2 and Yuri's Revenge.) Aside from this, -1 is an acceptable value.