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Created page with "{{Flag |name=Missile.PauseFrames |files=rulesmd.ini |values=filename with .pal extension |default=0 |types=Animation/Projectile |ares=yes }} Specifies the palette used to ..." |
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{{Flag | {{Flag | ||
|name= | |name=CustomPalette | ||
|files=[[rulesmd.ini]] | |files=[[rulesmd.ini]] | ||
|values=filename with .pal extension | |values=filename with .pal extension | ||
|default=0 | |default=0 | ||
|types=Animation/Projectile | |types=Animation/Projectile | ||
|extver=New in version 0.2. | |||
|ares=yes | |ares=yes | ||
|aresflag=yes | |||
}} | }} | ||
Specifies the palette used to draw this animation/projectile. | Specifies the palette used to draw this animation/projectile. | ||
<pre>CustomPalette=myanim.pal</pre> | |||
== Theater-specific palettes == | |||
You can specify theater-specific palettes by putting three ~ marks to the theater specific part of the filename. <nowiki>~~~</nowiki> is replaced with the theater’s three-letter extension. | You can specify theater-specific palettes by putting three ~ marks to the theater specific part of the filename. <nowiki>~~~</nowiki> is replaced with the theater’s three-letter extension. | ||
<pre>CustomPalette=myanim~~~.pal</pre> will result in usage of myanimtem.pal if the theater is temprate | |||
<pre>CustomPalette=mya~~~nim.pal</pre> will result in usage of myatemnim.pal if the theater is temprate | |||
== See Also == | == See Also == | ||
[http://ares-developers.github.io/Ares-docs/new/customanimationandprojectilepalettes.html Ares documentation] | [http://ares-developers.github.io/Ares-docs/new/customanimationandprojectilepalettes.html Ares documentation] |
Latest revision as of 20:41, 19 April 2014
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Flag: | CustomPalette |
File(s): | rulesmd.ini |
Values: | filename with .pal extension |
Default: | 0 |
Extension Version: | New in version 0.2. |
Applicable to: | Animation/Projectile |
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Specifies the palette used to draw this animation/projectile.
CustomPalette=myanim.pal
Theater-specific palettes
You can specify theater-specific palettes by putting three ~ marks to the theater specific part of the filename. ~~~ is replaced with the theater’s three-letter extension.
CustomPalette=myanim~~~.palwill result in usage of myanimtem.pal if the theater is temprate
CustomPalette=mya~~~nim.palwill result in usage of myatemnim.pal if the theater is temprate