ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Glossary of Common Editing Terms: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Without an HVA, a unit doesn't cause an IE, but be invisible and use xxicon.shp |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
*[[AI]] - Artificial Intelligence. | *[[AI]] - Artificial Intelligence. | ||
*[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath | *[[Cameo]]/build icon - The image you see in the sidebar, usually with the name underneath | ||
*Comment - anything that appears after a semicolon in the INIs. Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function) | *Comment - anything that appears after a semicolon in the INIs. Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function). <br>Note that a double forward slash (//) can also be used instead of a semicolon, as can be seen at the <tt>[Radiation]</tt>, <tt>[ElevationModel]</tt> and <tt>[WallModel]</tt> sections and on the Mirage Tank's primary weapon warhead. Note though that the double slash can cause issues with [[XCC Mod Creator]]. | ||
*Frame - Time measurement, at middle speed setting 15 frames=1second. | *Frame - Time measurement, at middle speed setting 15 frames=1second. | ||
*HVA - A file that dictates the animation of a voxel(if any), and placement of sections | *HVA - A file that dictates the animation of a voxel(if any), and placement of sections. Should a unit only have a VXL file, but no HVA file, the unit will be rendered invisible and use the xxicon.shp (RA2 logo with "Missing Cameo" caption) as it's cameo. | ||
*INI - Text files stored inside of the game controlling various data. | *INI - Text files stored inside of the game controlling various data. | ||
*Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data. | *Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data. |
Latest revision as of 14:41, 23 August 2015
- AI - Artificial Intelligence.
- Cameo/build icon - The image you see in the sidebar, usually with the name underneath
- Comment - anything that appears after a semicolon in the INIs. Not read by the game, they are used to comment on the purpose of code to make it clear for future editing (eg: ;Must use this tag for unit to function).
Note that a double forward slash (//) can also be used instead of a semicolon, as can be seen at the [Radiation], [ElevationModel] and [WallModel] sections and on the Mirage Tank's primary weapon warhead. Note though that the double slash can cause issues with XCC Mod Creator. - Frame - Time measurement, at middle speed setting 15 frames=1second.
- HVA - A file that dictates the animation of a voxel(if any), and placement of sections. Should a unit only have a VXL file, but no HVA file, the unit will be rendered invisible and use the xxicon.shp (RA2 logo with "Missing Cameo" caption) as it's cameo.
- INI - Text files stored inside of the game controlling various data.
- Section - The part of the INI file describing a certain unit or object. Starts with a [NAME], followed by list of Tag=Value form data.
- SHP - A 2-D object used by the game. Can be an animation, cameo, unit(walker or infantry), or building.
- Unit - Any object ingame. Soldiers, vehicles, aircraft, and vessels.
(original version by DCoder)