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Difficulty: Difference between revisions

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== As an object ==  
== As an object ==  


The games allow customizing the effect each difficulty has ingame. Settings for "Easy" are contained in {{sl|Easy}}, for "Normal" - in {{sl|Normal}}, for "Difficult" - in {{sl|Difficult}}. Consult those pages for more detailed information.
The games allow customizing the effect each difficulty has ingame. Settings for "Easy" are contained in {{sl|Easy}}, for "Normal" - in {{sl|Normal}}, for "Difficult" - in {{sl|Difficult}}.  
 
See also [[Difficulty_Settings|Difficulty Settings]].

Latest revision as of 09:03, 10 July 2017

As a Flag

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Difficulty
File(s): Sun.ini, RA2(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: Options


This flag stores the value user has selected for the "Difficulty" slider in Game Options. 0 corresponds to "Easy", 1 - "Normal", 2 - "Hard".

As an object

The games allow customizing the effect each difficulty has ingame. Settings for "Easy" are contained in [Easy], for "Normal" - in [Normal], for "Difficult" - in [Difficult].

See also Difficulty Settings.