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SkipMapSelect: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' in single player missions only. When set to 'no' the player is given the campaign map screen when they finish the mission, so that they can select the next stage of progression. When set to 'yes', the player does not see the map - instead, the game loads up the next mission as defined in the MAPSEL file. This is probably obsolete in Red Alert 2 as the campaign progression stages are all very linear due to the MISSION file. A side effect of setting this to 'yes' is that the player does not get the 'Mission Accomplished' text on the screen - it just goes straight to the Win= movie if one is specified.
|name={{PAGENAME}}
|files={{Categ|Maps}}
|types={{Categ|Basic}}
|values={{Values|boolean}}
|ts=yes
|fs=yes
|ets=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Can be set to 'yes' or 'no', used in single player missions only. When set to 'no' the player is given the campaign map screen when they finish the mission, so that they can select the next stage of progression. When set to 'yes', the map selection is skipped, instead the game loads up the next mission as defined in the {{ini|mapsel}} file.

Latest revision as of 11:22, 4 September 2019

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SkipMapSelect
File(s): Maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: Basic


Can be set to 'yes' or 'no', used in single player missions only. When set to 'no' the player is given the campaign map screen when they finish the mission, so that they can select the next stage of progression. When set to 'yes', the map selection is skipped, instead the game loads up the next mission as defined in the mapsel(md).ini file.