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Specifies the ''1-based'' ending frame of this animation's loop, for all but the first iteration of the loop. See [[Animation Looping]] for more info.
Specifies the 1-based ending frame for this animation when the total number of iterations is more than one. See [[Animation Looping]] for more info.
 
It should be noted that while as a rule it is an exclusive end frame, this isn't always the case, there are exceptions where the LoopEnd has to be 1 less than the expected value. One example being the Iron Curtain animations that use NAIRON_F as the artwork. Why this happens is unclear, but it might be related to the .shp compression used, relegating it to some legacy/alternative code path.

Latest revision as of 22:42, 14 March 2023

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: LoopEnd
File(s): Art(md).ini
Values: Unsigned integers
Default: last frame of the animation
Applicable to: Animations


Specifies the 1-based ending frame for this animation when the total number of iterations is more than one. See Animation Looping for more info.

It should be noted that while as a rule it is an exclusive end frame, this isn't always the case, there are exceptions where the LoopEnd has to be 1 less than the expected value. One example being the Iron Curtain animations that use NAIRON_F as the artwork. Why this happens is unclear, but it might be related to the .shp compression used, relegating it to some legacy/alternative code path.