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ArmorAircraftMult: Difference between revisions
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Nighthawk200 (talk | contribs) m Correcting the template, while I'm at it. |
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{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values= | |values={{values|percentages}} | ||
| | |||
|default=1.0 | |default=1.0 | ||
|types={{Categ|Countries}} | |types={{Categ|Countries}} | ||
| | |ra2=yes | ||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
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The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%). | The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%). | ||
== See Also == | |||
*[[Armor Multipliers]] |
Latest revision as of 22:03, 20 June 2008
Flag: | ArmorAircraftMult |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 1.0 |
Applicable to: | Countries |
If used this tag defines a multiplier by which the armor value of all aircraft owned by the respective house will be multiplied. For example,
[France] ArmorAircraftMult=1.5
This would multiply the armor of all aircraft owned by France by 1.5 (50%), so if the aircraft originally had 100 armor, it would now have 150 armor.
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).