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== Mini-Patch Content Detail == | == Mini-Patch Content Detail == | ||
'''Release #7.1: 2006-08-27'''<br> | '''Release #7.1: 2006-08-27'''<br><p style="border-style:dashed;border-width:1px;border-color:blue;font-family:Courier;margin:10px;padding:4px;"> | ||
Fixed UMP bug - Battle Fortress cost and prerequisite.</p> | |||
'''Release #7: 2006-08-27'''<br> | '''Release #7: 2006-08-27'''<br><p style="border-style:dashed;border-width:1px;border-color:blue;font-family:Courier;margin:10px;padding:4px;"> | ||
Fixed UMP bug - Internal Errors and broken campaigns due to incorrect use of Infantry Linking. All instances of Infantry Linking removed.<br> | |||
Hidden object indicators for SpySat Uplink fixed.<br> | |||
More appropriate default Mirage Tank disguises set for the shipped multiplayer map 'Death Valley Girl'.<br> | |||
Fixed default Mirage Tank disguises set for the shipped multiplayer map 'Mount Rush More'.<br> | |||
Fixed animations of Allied, Soviet and Yuri Barracks.<br> | |||
Fixed animations of Power Plant, Tesla Reactor and Bio Reactor.<br> | |||
Fixed animations of Allied, Soviet and Yuri War Factories.<br> | |||
Fixed animations of Soviet and Naval Yards.<br> | |||
Fixed various blue-edged graphical problems*.<br> | |||
Sniper firing animation enabled for Battle Fortress.<br> | |||
Elite GI firing animation enabled for Battle Fortress.<br> | |||
Mummy can no longer attack from within a Battle Fortress.<br> | |||
Slave can no longer attack from within a Battle Fortress.<br> | |||
Crazy/Chrono Ivan can no longer attack launching rockets (had no effect anyway).<br> | |||
AI-controlled Magnetrons should no longer maintain a Magnetron beam when moving, or outside the weapon's range.<br> | |||
Gap Generator no longer extends acceptable base building adjacency.<br> | |||
Position of Soviet Naval Yard in build options made consistent with that of Allied and Yuri.<br> | |||
Improved TX waterfall sounds.<br> | |||
(*)Fixed blue-edged graphical problems: Genetic Mutator conversion animation, Allied Barracks, Telephone Booth, Fire Hydrant, Civilian Building [1].</p> | |||
'''Previous Releases:'''<br> | '''Previous Releases:'''<br><p style="border-style:dashed;border-width:1px;border-color:blue;font-family:Courier;margin:10px;padding:4px;"> | ||
Refund amount for grinding a Guardian GI increased to correct amount.<br> | |||
Refund amount for Yuri grinding an Attack Dog increased to correct amount.<br> | |||
Refund amount for selling an Industrial Plant increased to correct amount.<br> | |||
Refund amount for grinding a President reduced to zero. (This is to prevent a multiplayer exploit.)<br> | |||
President no longer transforms the IFV. (This is to prevent a multiplayer exploit.)<br> | |||
Chrono Commando IFV and Psi Commando IFV are named as such (like SEAL/Tanya/Boris), instead of "Machine Gun IFV".<br> | |||
Flak Trooper IFV is named as such, instead of "Machine Gun IFV". Now uses 'high-tech' turret instead of 'machine gun' turret.<br> | |||
Firing origin of Grizzly Medium Tank fixed.<br> | |||
Firing origin of Rhino Heavy Tank fixed.<br> | |||
Firing origin of Lasher Light Tank fixed.<br> | |||
Firing origin of Apocalypse Tank anti-air weapon fixed.<br> | |||
Firing origin of Patriot Missile fixed.<br> | |||
Firing origin of Flak Cannon fixed.<br> | |||
Firing origin of Sentry Gun fixed.<br> | |||
Firing origin of Grand Cannon fixed.<br> | |||
Firing origin of Yuri Clone IFV & Yuri Prime IFV fixed.<br> | |||
Spy no longer gets an attack cursor on rockets or Terror Drones.<br> | |||
Chrono Legionnaire no longer loses ability to shoot through walls when elite.<br> | |||
Chrono Legionnaire IFV now has ability to shoot through walls (like Chrono Legionnaire).<br> | |||
Brute no longer gets a range bonus from height.<br> | |||
Mummy no longer gets a range bonus from height.<br> | |||
Slave no longer gets a range bonus from height.<br> | |||
Boris will now attack naval units properly.<br> | |||
Chaos Drone didn't think it could affect targets that were behind a wall. This has been fixed.<br> | |||
Chaos Drone thought it could affect targets that were out of range when they were at the bottom of a cliff. This has been fixed.<br> | |||
Tech Outpost now leaves rubble in all theaters, not just arctic.<br> | |||
Hidden object indicators for Tech Airport fixed.<br> | |||
Fixed animations of Tech Power Plant.<br> | |||
Fixed animations of Weather Controller.<br> | |||
Fixed animations of Psychic Tower.<br> | |||
Fixed animations of Robot Control Center.<br> | |||
Fixed animations of Bio Reactor.<br> | |||
Fixed prone animation of Boris.<br> | |||
Fixed death animation of SEAL when in water.<br> | |||
Fixed death animations of Civilians.<br> | |||
Crazy Ivan IFV explosion now displays correct animation.<br> | |||
Restored rookie Apocalypse Tank's firing animation from Red Alert 2 (is missing in Yuri's Revenge).<br> | |||
Chrono Miner no longer does a little hop in the air when unloading at a refinery.<br> | |||
Psychic Tower no longer extends acceptable base building adjacency.<br> | |||
Corrected some prerequisite inconsistencies in Megawealth.<br> | |||
Corrected a prerequisite inconsistency in Unholy Alliance.<br> | |||
Unholy Alliance game mode description corrected.<br> | |||
Mind-controlled MCVs that were relinquished to a defeated player caused an internal error. MCVs can no longer be mind-controlled.<br> | |||
Arnie Frankenfurter, Flint Westwood & Sammy Stallion names and sounds restored to 1.000 settings.<br> | |||
Fixed game bug where turning off super weapons in skirmish also disabled them in the campaigns.<br> | |||
'Absolute damage' Prism Tower bug fixed for shipped multiplayer maps (Dry Heat, Mount Rushmore, Near Ore Far, Tour Of Egypt).</p> | |||
''Feature Additions:''<br> | '''Feature Additions:'''<br><p style="border-style:dashed;border-width:1px;border-color:blue;font-family:Courier;margin:10px;padding:4px;"> | ||
Assault game mode; support for map packs 1 & 2.<br> | |||
Minor Super game mode.<br> | |||
Full support for the YR Playlist Manager.<br> | |||
Full support for the YR Terrain Expansion.<br> | |||
The intro-logo video that plays when the game is launched has been disabled.</p> | |||
[[Category:Mods and Patches]] |
Latest revision as of 20:41, 20 June 2008
Mini-Patch Content Detail
Release #7.1: 2006-08-27
Fixed UMP bug - Battle Fortress cost and prerequisite.
Release #7: 2006-08-27
Fixed UMP bug - Internal Errors and broken campaigns due to incorrect use of Infantry Linking. All instances of Infantry Linking removed.
Hidden object indicators for SpySat Uplink fixed.
More appropriate default Mirage Tank disguises set for the shipped multiplayer map 'Death Valley Girl'.
Fixed default Mirage Tank disguises set for the shipped multiplayer map 'Mount Rush More'.
Fixed animations of Allied, Soviet and Yuri Barracks.
Fixed animations of Power Plant, Tesla Reactor and Bio Reactor.
Fixed animations of Allied, Soviet and Yuri War Factories.
Fixed animations of Soviet and Naval Yards.
Fixed various blue-edged graphical problems*.
Sniper firing animation enabled for Battle Fortress.
Elite GI firing animation enabled for Battle Fortress.
Mummy can no longer attack from within a Battle Fortress.
Slave can no longer attack from within a Battle Fortress.
Crazy/Chrono Ivan can no longer attack launching rockets (had no effect anyway).
AI-controlled Magnetrons should no longer maintain a Magnetron beam when moving, or outside the weapon's range.
Gap Generator no longer extends acceptable base building adjacency.
Position of Soviet Naval Yard in build options made consistent with that of Allied and Yuri.
Improved TX waterfall sounds.
(*)Fixed blue-edged graphical problems: Genetic Mutator conversion animation, Allied Barracks, Telephone Booth, Fire Hydrant, Civilian Building [1].
Previous Releases:
Refund amount for grinding a Guardian GI increased to correct amount.
Refund amount for Yuri grinding an Attack Dog increased to correct amount.
Refund amount for selling an Industrial Plant increased to correct amount.
Refund amount for grinding a President reduced to zero. (This is to prevent a multiplayer exploit.)
President no longer transforms the IFV. (This is to prevent a multiplayer exploit.)
Chrono Commando IFV and Psi Commando IFV are named as such (like SEAL/Tanya/Boris), instead of "Machine Gun IFV".
Flak Trooper IFV is named as such, instead of "Machine Gun IFV". Now uses 'high-tech' turret instead of 'machine gun' turret.
Firing origin of Grizzly Medium Tank fixed.
Firing origin of Rhino Heavy Tank fixed.
Firing origin of Lasher Light Tank fixed.
Firing origin of Apocalypse Tank anti-air weapon fixed.
Firing origin of Patriot Missile fixed.
Firing origin of Flak Cannon fixed.
Firing origin of Sentry Gun fixed.
Firing origin of Grand Cannon fixed.
Firing origin of Yuri Clone IFV & Yuri Prime IFV fixed.
Spy no longer gets an attack cursor on rockets or Terror Drones.
Chrono Legionnaire no longer loses ability to shoot through walls when elite.
Chrono Legionnaire IFV now has ability to shoot through walls (like Chrono Legionnaire).
Brute no longer gets a range bonus from height.
Mummy no longer gets a range bonus from height.
Slave no longer gets a range bonus from height.
Boris will now attack naval units properly.
Chaos Drone didn't think it could affect targets that were behind a wall. This has been fixed.
Chaos Drone thought it could affect targets that were out of range when they were at the bottom of a cliff. This has been fixed.
Tech Outpost now leaves rubble in all theaters, not just arctic.
Hidden object indicators for Tech Airport fixed.
Fixed animations of Tech Power Plant.
Fixed animations of Weather Controller.
Fixed animations of Psychic Tower.
Fixed animations of Robot Control Center.
Fixed animations of Bio Reactor.
Fixed prone animation of Boris.
Fixed death animation of SEAL when in water.
Fixed death animations of Civilians.
Crazy Ivan IFV explosion now displays correct animation.
Restored rookie Apocalypse Tank's firing animation from Red Alert 2 (is missing in Yuri's Revenge).
Chrono Miner no longer does a little hop in the air when unloading at a refinery.
Psychic Tower no longer extends acceptable base building adjacency.
Corrected some prerequisite inconsistencies in Megawealth.
Corrected a prerequisite inconsistency in Unholy Alliance.
Unholy Alliance game mode description corrected.
Mind-controlled MCVs that were relinquished to a defeated player caused an internal error. MCVs can no longer be mind-controlled.
Arnie Frankenfurter, Flint Westwood & Sammy Stallion names and sounds restored to 1.000 settings.
Fixed game bug where turning off super weapons in skirmish also disabled them in the campaigns.
'Absolute damage' Prism Tower bug fixed for shipped multiplayer maps (Dry Heat, Mount Rushmore, Near Ore Far, Tour Of Egypt).
Feature Additions:
Assault game mode; support for map packs 1 & 2.
Minor Super game mode.
Full support for the YR Playlist Manager.
Full support for the YR Terrain Expansion.
The intro-logo video that plays when the game is launched has been disabled.