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Talk:LandTargeting: Difference between revisions

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woops, my apologies for this third edit, should have spotted this much earlier
 
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I feel that this article missinforms about the AG/AA/AN/AS logic. To take the example described, I could achieve the same effect by adding the ''AS=yes'' tag to the secondary weapon. However, the Naval/Ground -targeting logic is easier to use as you only need to find the unit in question to change it, rather than both weapons.
I feel that this article missinforms about the AG/AA/AN/AS logic. To take the example described, I could achieve the same effect by adding the ''AS=yes'' tag to the secondary weapon. However, the Naval/Ground -targeting logic is easier to use as you only need to find the unit in question to change it, rather than both weapons.
--[[User:MCV|MCV]] 09:46, 8 June 2007 (CEST)
--[[User:MCV|MCV]] 09:46, 8 June 2007 (CEST)<br>
so you are saying the AN and AS tags still work? i supose this could be used as a basis for the 3rd and 4th weapons logic to specify what weapons can shoot at what rather than trying to add more states to LandTargeting and NavalTargeting//[[User:Bobingabout|Bobingabout]] 12:22, 8 June 2007 (CEST)
so you are saying the AN and AS tags still work? i supose this could be used as a basis for the 3rd and 4th weapons logic to specify what weapons can shoot at what rather than trying to add more states to LandTargeting and NavalTargeting//[[User:Bobingabout|Bobingabout]] 12:22, 8 June 2007 (CEST)
==Issue?==
This could just be fubar on my end (bad ini-tagging) but LandTargeting=2 combined with NavalTargeting=7 seems to prevent units from passively acquiring targets on land or sea. They also will not engage targets during an attack-move order. If this is true and not just a result of something on my end, it should be noted on this page and [[NavalTargeting]] as well. --[[Special:Contributions/164.76.187.234|164.76.187.234]] 23:39, 13 February 2010 (UTC)

Latest revision as of 01:05, 14 February 2010

I feel that this article missinforms about the AG/AA/AN/AS logic. To take the example described, I could achieve the same effect by adding the AS=yes tag to the secondary weapon. However, the Naval/Ground -targeting logic is easier to use as you only need to find the unit in question to change it, rather than both weapons. --MCV 09:46, 8 June 2007 (CEST)
so you are saying the AN and AS tags still work? i supose this could be used as a basis for the 3rd and 4th weapons logic to specify what weapons can shoot at what rather than trying to add more states to LandTargeting and NavalTargeting//Bobingabout 12:22, 8 June 2007 (CEST)

Issue?

This could just be fubar on my end (bad ini-tagging) but LandTargeting=2 combined with NavalTargeting=7 seems to prevent units from passively acquiring targets on land or sea. They also will not engage targets during an attack-move order. If this is true and not just a result of something on my end, it should be noted on this page and NavalTargeting as well. --164.76.187.234 23:39, 13 February 2010 (UTC)