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| All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. The game does not show a prism tank, although that is the image= tag. I'm sorry I didn't do much with the image and cameo, this was pretty much thrown together when I made it. It works pretty well, though. It is stealth, not gap, so please don't complain about that.
| | Moved to [[User talk:Chraxia]] |
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| [MOGAPB] | |
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| Adjacent=5
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| AIBuildThis=no
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| Armor=steel
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| BaseNormal=yes
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| Bombable=no
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| BuildCat=Combat
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| BuildLimit=-5
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| Capturable=no
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| ClickRepairable=no
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| CloakGenerator=yes
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| Cloakable=yes
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| CloakRadiusInCells=10
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| Cost=2500
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| Crewed=no
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| HasRadialIndicator=yes
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| Image=GAGAP
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| ImmuneToPsionics=yes
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| IsBaseDefense=yes
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| IsSimpleDeployer=no
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| Name=Mobile Stealth Generator
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| Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
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| Points=250
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| Powered=yes
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| Power=-50
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| Prerequisite=GAGAP,CNST
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| RadarInvisible=yes
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| Repairable=yes
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| SensorArray=yes
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| Sight=10
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| Soylent=2000
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| Strength=1000
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| TechLevel=11
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| ThreatPosed=10
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| UIName=Name:MOGAPB
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| UndeploysInto=MOGAPV
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| Warpable=no
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| [MOGAPV]
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| AllowedToStartInMultiplayer=no
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| Armor=heavy
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| Bombable=no
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| BuildLimit=-5
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| Category=Support
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| Cost=2500
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| Crusher=yes
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| DeploysInto=MOGAPB
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| Image=SREF
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| ImmuneToPsionics=yes
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| Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
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| MovementZone=Crusher
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| Name=Mobile Stealth Generator
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| OmniCrushResistant=yes
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| Owner=Americans,Alliance,Germans,French,British
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| Parasiteable=no
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| Points=250
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| Prerequisite=GAGAP,FACTORY
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| RadarInvisible=yes
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| Self-Healing=yes
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| Sight=10
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| Size=4
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| Soylent=2000
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| Speed=5
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| Strength=1000
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| StupidHunt=yes
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| TechLevel=10
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| Trainable=no
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| UIName=Name:MOGAPV
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| Warpable=no
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| Weight=3
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| -The user must still edit the string table for the name.-
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Latest revision as of 10:56, 3 January 2009