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| All right, this is the rules code for a mobile stealth generator in YR. It acts like the one in TSF. The only known bug is a "new rally point established" sound one when moving the generator from its deployed position. The game does not show a prism tank, although that is the image= tag. I'm sorry I didn't do much with the image and cameo, this was pretty much thrown together when I made it. It works pretty well, though. It is stealth, not gap, so please don't complain about that.
| | Moved to [[User talk:Chraxia]] |
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| <pre>[MOGAPB]
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| Adjacent=5
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| AIBuildThis=no
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| Armor=steel
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| BaseNormal=yes
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| Bombable=no
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| BuildCat=Combat
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| BuildLimit=-5
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| Capturable=no
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| ClickRepairable=no
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| CloakGenerator=yes
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| Cloakable=yes
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| CloakRadiusInCells=10
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| Cost=2500
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| Crewed=no
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| HasRadialIndicator=yes
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| Image=GAGAP
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| ImmuneToPsionics=yes
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| IsBaseDefense=yes
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| IsSimpleDeployer=no
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| Name=Mobile Stealth Generator
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| Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry
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| Points=250
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| Powered=yes
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| Power=-50
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| Prerequisite=GAGAP,CNST
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| RadarInvisible=yes
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| Repairable=yes
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| SensorArray=yes
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| Sight=10
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| Soylent=2000
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| Strength=1000
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| TechLevel=11
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| ThreatPosed=10
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| UIName=Name:MOGAPB
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| UndeploysInto=MOGAPV
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| Warpable=no</pre>
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| <br />
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| <pre>[MOGAPV]
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| AllowedToStartInMultiplayer=no
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| Armor=heavy
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| Bombable=no
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| BuildLimit=-5
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| Category=Support
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| Cost=2500
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| Crusher=yes
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| DeploysInto=MOGAPB
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| Image=SREF
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| ImmuneToPsionics=yes
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| Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
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| MovementZone=Crusher
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| Name=Mobile Stealth Generator
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| OmniCrushResistant=yes
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| Owner=Americans,Alliance,Germans,French,British
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| Parasiteable=no
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| Points=250
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| Prerequisite=GAGAP,FACTORY
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| RadarInvisible=yes
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| Self-Healing=yes
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| Sight=10
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| Size=4
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| Soylent=2000
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| Speed=5
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| Strength=1000
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| StupidHunt=yes
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| TechLevel=10
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| Trainable=no
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| UIName=Name:MOGAPV
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| Warpable=no
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| Weight=3</pre>
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| -The user must still edit the string table for the name.-
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| :<b>RE:</b>Fixed the formatting so we can see the code clearly. Your code is rather badly organised - it's usually advised to follow Westwood's convention of having UIName, Name, Prerequisites, Strength and such at the top of the section, and add the more uncommon tags near the bottom. Also, CNST is not a prerequisite. It's not like FACTORY, BARRACKS, RADAR or TECH, it doesn't exist. You have to use one of the existing Conyards (see [[The Prerequisite System]]). Also, the correct tag is {{tt|[[SelfHealing]]}}, no hyphen. If your vehicle isn't showing up as a Prism Tank in game, make sure it is listed in the <tt>[[VehicleTypes]]</tt> list.
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| ::~ [[User:Nighthawk200|Nighthawk]] 23:34, 8 October 2007 (CEST) ~
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