ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

WeaponStages: Difference between revisions

From ModEnc
Jump to navigation Jump to search
Nighthawk200 (talk | contribs)
Updated with DCoder's info.
Nighthawk200 (talk | contribs)
Value Type altered. You can't have negative weapon stages.
 
Line 2: Line 2:
|name={{PAGENAME}}
|name={{PAGENAME}}
|files=rulesmd.ini
|files=rulesmd.ini
|values={{values|integers}}
|values={{values|unsigned integers|6}}
|types=[[VehicleTypes]], [[BuildingTypes]]
|types=[[VehicleTypes]], [[BuildingTypes]]
|yr=yes
|yr=yes

Latest revision as of 19:26, 22 February 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: WeaponStages
File(s): rulesmd.ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6)
Applicable to: VehicleTypes, BuildingTypes



Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.

This is limited to 6 stages maximum. Any more will cause errors.