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Talk:ChronoReinfDelay: Difference between revisions

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Vinifera7 (talk | contribs)
Is this flag unused by the engine?
 
Vinifera7 (talk | contribs)
Re: Re: used?
 
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Although I'm originally the one who De-Deezired this page, I guess I never actually verified the information. I can't seem to figure out how this flag is used by the engine, since {{f|ChronoDelay|link}} appears to be used even for chrono reinforcement triggers in both skirmish and campaign. //[[User:Vinifera7|Vinifera7]] 02:33, 10 December 2009 (UTC)
Although I'm originally the one who De-Deezired this page, I guess I never actually verified the information. I can't seem to figure out how this flag is used by the engine, since {{f|ChronoDelay|link}} appears to be used even for chrono reinforcement triggers in both skirmish and campaign. //[[User:Vinifera7|Vinifera7]] 02:33, 10 December 2009 (UTC)
:: As far as I see, it's used for map action #107 Reinforcement By Chrono. ''//[[User:DCoder|DCoder]] 05:11, 10 December 2009 (UTC)''
::: I'll do another test later, but I previously had {{f|ChronoDelay|500|link}} and {{f|ChronoReinfDelay|0|link}} and it took 500 frames for the units to phase in. Next time I'll switch the numbers and see if it phases instantly. //[[User:Vinifera7|Vinifera7]] 23:06, 10 December 2009 (UTC)

Latest revision as of 23:06, 10 December 2009

Although I'm originally the one who De-Deezired this page, I guess I never actually verified the information. I can't seem to figure out how this flag is used by the engine, since ChronoDelay appears to be used even for chrono reinforcement triggers in both skirmish and campaign. //Vinifera7 02:33, 10 December 2009 (UTC)

As far as I see, it's used for map action #107 Reinforcement By Chrono. //DCoder 05:11, 10 December 2009 (UTC)
I'll do another test later, but I previously had ChronoDelay=500 and ChronoReinfDelay=0 and it took 500 frames for the units to phase in. Next time I'll switch the numbers and see if it phases instantly. //Vinifera7 23:06, 10 December 2009 (UTC)