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m Key is found in the TS engine too...
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|files={{Categ|Art(md).ini}}
|files={{Categ|Art(md).ini}}
|values={{Values|int}}
|values={{Values|int}}
|types={{Categ|InfantrySequences}}
|types={{Categ|InfantrySequences}},{{Categ|InfantryTypes}}
|ts=yes
|ts=yes
|fs=yes
|fs=yes
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Specifies the frames that the infantry's SHP file should use when this infantry is firing its [[Primary]] weapon or [[Secondary]] weapon on the ground standing still.
Specifies the frames that the infantry's SHP file should use when this infantry is firing its [[Primary]] weapon or [[Secondary]] weapon on the ground standing still.
In infantry art, specifies the number of frames to delay the weapon firing within the FireUp frames of the sequence.


== See Also ==
== See Also ==

Latest revision as of 16:16, 21 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FireUp
File(s): Art(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantrySequences,InfantryTypes


Specifies the frames that the infantry's SHP file should use when this infantry is firing its Primary weapon or Secondary weapon on the ground standing still.

In infantry art, specifies the number of frames to delay the weapon firing within the FireUp frames of the sequence.

See Also