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m Key is found in the TS engine too... |
GenesisAria (talk | contribs) mNo edit summary |
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|files={{Categ|Art(md).ini}} | |files={{Categ|Art(md).ini}} | ||
|values={{Values|int}} | |values={{Values|int}} | ||
|types={{Categ|InfantrySequences}} | |types={{Categ|InfantrySequences}},{{Categ|InfantryTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
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Specifies the frames that the infantry's SHP file should use when this infantry is firing its [[Primary]] weapon or [[Secondary]] weapon on the ground standing still. | Specifies the frames that the infantry's SHP file should use when this infantry is firing its [[Primary]] weapon or [[Secondary]] weapon on the ground standing still. | ||
In infantry art, specifies the number of frames to delay the weapon firing within the FireUp frames of the sequence. | |||
== See Also == | == See Also == |
Latest revision as of 16:16, 21 April 2015
Flag: | FireUp |
File(s): | Art(md).ini |
Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
Applicable to: | InfantrySequences,InfantryTypes |
Specifies the frames that the infantry's SHP file should use when this infantry is firing its Primary weapon or Secondary weapon on the ground standing still.
In infantry art, specifies the number of frames to delay the weapon firing within the FireUp frames of the sequence.