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Specifies the palette used to draw this animation/projectile. | Specifies the palette used to draw this animation/projectile. | ||
<pre>CustomPalette=myanim.pal</pre> | <pre>CustomPalette=myanim.pal</pre> | ||
== Theater-specific palettes = | == Theater-specific palettes == | ||
You can specify theater-specific palettes by putting three ~ marks to the theater specific part of the filename. <nowiki>~~~</nowiki> is replaced with the theater’s three-letter extension. | You can specify theater-specific palettes by putting three ~ marks to the theater specific part of the filename. <nowiki>~~~</nowiki> is replaced with the theater’s three-letter extension. | ||
<pre>CustomPalette=myanim~~~.pal</pre> will result in usage of myanimtem.pal if the theater is temprate | <pre>CustomPalette=myanim~~~.pal</pre> will result in usage of myanimtem.pal if the theater is temprate |
Latest revision as of 20:41, 19 April 2014
Flag: | CustomPalette |
File(s): | rulesmd.ini |
Values: | filename with .pal extension |
Default: | 0 |
Extension Version: | New in version 0.2. |
Applicable to: | Animation/Projectile |
This flag is part of Ares. Do not use it without Ares installed. |
Specifies the palette used to draw this animation/projectile.
CustomPalette=myanim.pal
Theater-specific palettes
You can specify theater-specific palettes by putting three ~ marks to the theater specific part of the filename. ~~~ is replaced with the theater’s three-letter extension.
CustomPalette=myanim~~~.palwill result in usage of myanimtem.pal if the theater is temprate
CustomPalette=mya~~~nim.palwill result in usage of myatemnim.pal if the theater is temprate