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CruiseHeight: Difference between revisions
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{{ | {{Flag | ||
The | |files={{Categ|ini=rules}} | ||
|values={{Values|unsigned integers}} | |||
|default=400 | |||
|types={{Categ|JumpjetControls}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ets=yes | |||
|ra2obsolete=yes | |||
}} | |||
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level. | |||
In Red Alert 2 and its expansion pack, use {{f|JumpjetHeight|link}}. |
Latest revision as of 18:24, 4 December 2017
Flag: | CruiseHeight |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | 400 |
Applicable to: | JumpjetControls |
Logic related to CruiseHeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge. |
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.
In Red Alert 2 and its expansion pack, use JumpjetHeight.