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CruiseHeight: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
The height, in leptons, above ground level that units which have JumpJet=yes assigned will fly although this can be overridden in the units entry with the JumpjetHeight= statement. Used by the locomotor CLSID. This should be at least 500 leptons so it goes over high bridges.
|files={{Categ|ini=rules}}
|values={{Values|unsigned integers}}
|default=400
|types={{Categ|JumpjetControls}}
|ts=yes
|fs=yes
|hp=yes
|ets=yes
|ra2obsolete=yes
}}
 
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.
 
In Red Alert 2 and its expansion pack, use {{f|JumpjetHeight|link}}.

Latest revision as of 18:24, 4 December 2017

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Flag: CruiseHeight
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 400
Applicable to: JumpjetControls

Logic related to CruiseHeight, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.

In Red Alert 2 and its expansion pack, use JumpjetHeight.