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m Testing template removed. Flag tempate updated.
 
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{{DeeZireInclusion}}<br />
{{Flag
Determine the multiplier to the Armor= value of the relevant objects when produced by this house.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{values|percentages}}
|default=1.0
|types={{Categ|Countries}}
|ra2=yes
|yr=yes
|rp=yes
}}
 
If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,
 
[France]
ArmorInfantryMult=1.5
 
This would multiply the armor of all infantry owned by France by 1.5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the [[InfantryTypes]] heading.
 
The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).
 
== See Also ==
*[[Armor Multipliers]]

Latest revision as of 22:05, 20 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ArmorInfantryMult
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 1.0
Applicable to: Countries


If used this tag defines a multiplier by which the armor value of all infantry owned by the respective house will be multiplied. For example,

[France]
ArmorInfantryMult=1.5

This would multiply the armor of all infantry owned by France by 1.5 (50%), so if an infantry unit originally had 100 armor, it would now have 150 armor. This tag only affects units listed under the InfantryTypes heading.

The value can either be specified as a floating point number, (i.e. 1.2 or 1.4) or as a percentage value (i.e. 20% or 40%).

See Also