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AIDifficulty: Difference between revisions

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Nighthawk200 (talk | contribs)
Dedeezirified. It's amazing what one can get done when you have nothing to do :P
 
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{{DeeZireInclusion}}<br />
{{Flag
The AI difficulty level, 0=Easy, 1=Medium, 2=Brutal.
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|types={{Categ|MultiplayerDialogSettings}}
|values={{values|unsigned integers}}
|ra=yes
|cs=yes
|am=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
 
This flag controls the default AI difficulty level set whenever the player enters the Skirmish screen. Obsolete in RA2 and YR as the difficulty level is no longer chosen by a slider.
 
The values allowed for this tag are:
{| align="center" cellpadding="4" class="table_descrowdesccol"
!Value
!Effect
|-
|0
|Easy
|-
|1
|Medium
|-
|2
|Brutal
|}

Latest revision as of 18:09, 14 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AIDifficulty
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: MultiplayerDialogSettings

Logic related to AIDifficulty, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



This flag controls the default AI difficulty level set whenever the player enters the Skirmish screen. Obsolete in RA2 and YR as the difficulty level is no longer chosen by a slider.

The values allowed for this tag are:

Value Effect
0 Easy
1 Medium
2 Brutal