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FloatBeach: Difference between revisions
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{{ | {{Flag | ||
Determines | |files={{Categ|ini=rules}} | ||
|values={{Values|percent}} | |||
|default=0% | |||
|types=Terrain Types | |||
|yr=yes | |||
|ra2=yes | |||
|ts=no | |||
}} | |||
Determines a multiplier to movement speed of a unit with [[SpeedType]]=FloatBeach when traversing tiles using this terrain type. Unused in [[Red Alert 2]]/[[Yuri's Revenge]], absent from [[Tiberian Sun]]. |
Latest revision as of 10:14, 17 October 2012
Flag: | FloatBeach |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Default: | 0% |
Applicable to: | Terrain Types |
Determines a multiplier to movement speed of a unit with SpeedType=FloatBeach when traversing tiles using this terrain type. Unused in Red Alert 2/Yuri's Revenge, absent from Tiberian Sun.