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FloatBeach: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Determines the percentage of the units Speed= that it will move at when moving over this land type if the unit has SpeedType=FloatBeach. Should apply only to naval units that have CanBeach=yes set.
|files={{Categ|ini=rules}}
|values={{Values|percent}}
|default=0%
|types=Terrain Types
|yr=yes
|ra2=yes
|ts=no
}}
 
Determines a multiplier to movement speed of a unit with [[SpeedType]]=FloatBeach when traversing tiles using this terrain type. Unused in [[Red Alert 2]]/[[Yuri's Revenge]], absent from [[Tiberian Sun]].

Latest revision as of 10:14, 17 October 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: FloatBeach
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 0%
Applicable to: Terrain Types


Determines a multiplier to movement speed of a unit with SpeedType=FloatBeach when traversing tiles using this terrain type. Unused in Red Alert 2/Yuri's Revenge, absent from Tiberian Sun.