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DetectionDistance: Difference between revisions

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Nighthawk200 (talk | contribs)
Just about works, apart from re-aligning the text in the cell above. I'll see if I can fix that now.
 
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{{DeeZireInclusion}}<br />
{{flag
Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.
|files={{categ|ini=rules}}
|values={{values|integer}}
|types={{Categ|InfantryTypes}}
|yr=yes
|rp=yes
|ra2obsolete=yes
}}
 
Parsed, but has no effect in-game.
 
<span style="text-decoration: line-through;">Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.</span>

Latest revision as of 10:40, 8 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DetectionDistance
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantryTypes

Logic related to DetectionDistance, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Parsed, but has no effect in-game.

Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.