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{{DeeZireInclusion}}<br />
{{Flag
The height, in leptons, above ground level this unit which has JumpJet=yes set flies at and acts as an over-ride to the CruiseHeight= statement in the JumpjetControls section.
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}, {{categ|AircraftTypes}}
|values={{Values|integer}}
|default=500
|ra2=yes
|yr=yes
}}
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.<br>Both Vehicle and Aircraft actually choose to use [[JumpjetHeight]] or [[FlightLevel]] based on whether the [[Locomotor]] is Jumpjet or Fly, regardless of its own type.
==Note==
*Values ​​less than '''100''' are void. So the minimum value is '''100'''.
 
==See also==
[[Jumpjet]]<br>
[[Locomotor]]<br>
[[FlightLevel]]<br>

Latest revision as of 15:41, 13 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: JumpjetHeight
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 500
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.
Both Vehicle and Aircraft actually choose to use JumpjetHeight or FlightLevel based on whether the Locomotor is Jumpjet or Fly, regardless of its own type.

Note

  • Values ​​less than 100 are void. So the minimum value is 100.

See also

Jumpjet
Locomotor
FlightLevel