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VShift: Difference between revisions

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{{DeeZireInclusion}}<br />
Defines the percentage variation to the Volume= (0-100) value. Values out of range are ignored.
Details the delta from normal sound volume with each cell away from its point of origin. Should contain 2 values which determine the minimum volume delta and maximum volume delta respectively.
 
Each wave in the sound will play at a volume within that range, so a sound object with "Volume=85" with "VShift=10" will play between 80-90% absolute volume, providing some variety where only one wave is used in the sound.
 
Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now.
 
Note: sounds without explicit Volume= values will draw theirs from the [Defaults] section at the beginning of the sound.ini

Latest revision as of 15:23, 5 March 2023

Defines the percentage variation to the Volume= (0-100) value. Values out of range are ignored.

Each wave in the sound will play at a volume within that range, so a sound object with "Volume=85" with "VShift=10" will play between 80-90% absolute volume, providing some variety where only one wave is used in the sound.

Some tests indicate this may be a synthetic way to create a Doppler effect, where firing away from the viewport would be quieter than firing towards the viewport, but this isn't confirmed, and should be treated as random for now.

Note: sounds without explicit Volume= values will draw theirs from the [Defaults] section at the beginning of the sound.ini