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Who crushes whom: Difference between revisions
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This page details how the crushing system works | This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags {{TTL|Crusher}}, {{TTL|Crushable}}, {{TTL|OmniCrusher}} and {{TTL|OmniCrushResistant}} are set. Empty cells signal that one property does not influence the other, e.g. for {{tt|Crusher}} it's totally irrelevant whether {{tt|OmniCrushResistant}} is yes or no. | ||
{| style='text-align: center | <div align="center"> | ||
|+ Can | {| style='text-align: center;' | ||
|+ '''Can Defender be crushed by Attacker?''' | |||
|- | |- | ||
|rowspan=3 | | |||
|colspan=2 | | |||
! style= | !colspan=4 style="border: 1px solid #000000;"|Defender | ||
|- | |- | ||
|colspan=2 | | |||
|colspan=2 |{{TTL|Crushable}} | |||
|colspan=2 |{{TTL|OmniCrushResistant}} | |||
|- | |- | ||
| | |colspan=2 | | ||
| {{Tt|no | |style="background:#e5e5e5;"|{{Tt|yes}} | ||
|style="background:#e5e5e5;"|{{Tt|no}} | |||
|style="background:#e5e5e5;"|{{Tt|yes}} | |||
| style= | |style="background:#e5e5e5;"|{{Tt|no}} | ||
| style= | |||
|- | |- | ||
| {{Tt|yes}} | !rowspan=4 style="border: 1px solid #000000;"| A <br>t<br>t<br>a<br>c<br>k<br>e<br>r | ||
| {{Y}} | |rowspan=2 style='vertical-align: middle;' |{{TTL|Crusher}} | ||
| {{N}} | |style="background:#e5e5e5;"|{{Tt|yes}} | ||
| style= | |style="background:#F0F0F0;"|{{Y}} | ||
| style= | |style="background:#F0F0F0;"|{{N}} | ||
| | |style="background:#F0F0F0;"| | ||
| rowspan=2 | {{TTL|OmniCrusher}} | |style="background:#F0F0F0;"| | ||
| {{Tt| | |- | ||
| | |style="background:#e5e5e5"|{{Tt|no}} | ||
| {{ | |style="background:#F0F0F0;"|{{N}} | ||
| {{N}} | |style="background:#F0F0F0;"|{{N}} | ||
| {{ | |style="background:#F0F0F0;"|{{N}} | ||
|- style= | |style="background:#F0F0F0;"|{{N}} | ||
| {{Tt| | |- | ||
| | |rowspan=2 |{{TTL|OmniCrusher}} | ||
| {{ | |style="background:#e5e5e5;"|{{Tt|yes}} | ||
| {{ | |style="background:#F0F0F0;"|{{Y}} | ||
| {{N}} | |style="background:#F0F0F0;"|{{Y}} | ||
|style="background:#F0F0F0;"|{{N}} | |||
|style="background:#F0F0F0;"|{{Y}} | |||
|- | |||
|style="background:#e5e5e5;"|{{Tt|no}} | |||
|style="background:#F0F0F0;"| | |||
|style="background:#F0F0F0;"|{{N}} | |||
|style="background:#F0F0F0;"|{{N}} | |||
|style="background:#F0F0F0;"|{{N}} | |||
|} | |} | ||
:<small>OmniCrusher and OmniCrushResistant are only available in [[Yuri's Revenge]].</small> | |||
</div> | |||
In | '''In detail:''' | ||
*{{TTL|Crusher | *{{TTL|Crusher}} determines if this VehicleType can crush InfantryTypes. | ||
*{{TTL|Crushable | *{{TTL|Crushable}} determines if this InfantryTypes can be crushed by VehicleTypes. | ||
*{{TTL|OmniCrusher | :''Only if the Attacker is {{tt|Crusher=yes}} and the Defender is {{tt|Crushable=yes}}, the crushing can happen.'' | ||
*{{TTL|OmniCrushResistant | *{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to also crush InfantryTypes who are set {{tt|Crushable=no}}, and to crush other VehicleTypes. | ||
*{{TTL|OmniCrushResistant}} determines if this VehicleType can be crushed by other VehicleTypes. | |||
:''Only if the Attacker is {{tt|OmniCrusher=yes}} and the Defender is {{tt|OmniCrushResistant=no}}, one VehicleType can crush the other.'' | |||
[[Category: General Editing Information]] | [[Category: General Editing Information]] |
Revision as of 14:24, 13 July 2006
This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set. Empty cells signal that one property does not influence the other, e.g. for Crusher it's totally irrelevant whether OmniCrushResistant is yes or no.
Defender | ||||||
---|---|---|---|---|---|---|
Template:TTL | Template:TTL | |||||
yes | no | yes | no | |||
A t t a c k e r |
Template:TTL | yes | ||||
no | ||||||
Template:TTL | yes | |||||
no |
- OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.
In detail:
- Template:TTL determines if this VehicleType can crush InfantryTypes.
- Template:TTL determines if this InfantryTypes can be crushed by VehicleTypes.
- Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
- Template:TTL, if enabled, allows the VehicleType to also crush InfantryTypes who are set Crushable=no, and to crush other VehicleTypes.
- Template:TTL determines if this VehicleType can be crushed by other VehicleTypes.
- Only if the Attacker is OmniCrusher=yes and the Defender is OmniCrushResistant=no, one VehicleType can crush the other.