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Difference between revisions of "Who crushes whom"
From ModEnc
(D's latest experiments drowned in a discussion about table styles...) |
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− | This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags {{TTL|Crusher}}, {{TTL|Crushable}}, {{TTL|OmniCrusher}} and {{TTL|OmniCrushResistant}} are set | + | This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags {{TTL|Crusher}}, {{TTL|Crushable}}, {{TTL|OmniCrusher}} and {{TTL|OmniCrushResistant}} are set. |
<div align="center"> | <div align="center"> | ||
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|style="background:#F0F0F0;"|{{Y}} | |style="background:#F0F0F0;"|{{Y}} | ||
|style="background:#F0F0F0;"|{{N}} | |style="background:#F0F0F0;"|{{N}} | ||
− | |style="background:#F0F0F0;"| | + | |style="background:#F0F0F0;"|{{N}} |
|style="background:#F0F0F0;"| | |style="background:#F0F0F0;"| | ||
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:<small>OmniCrusher and OmniCrushResistant are only available in [[Yuri's Revenge]].</small> | :<small>OmniCrusher and OmniCrushResistant are only available in [[Yuri's Revenge]].</small> | ||
</div> | </div> | ||
− | ''' | + | |
− | *{{TTL|Crusher}} determines if this VehicleType can crush | + | Empty cells signal that one property does not influence the other, specifically: |
− | *{{TTL|Crushable}} determines if this | + | *{{tt|Crusher=yes}} checks for {{tt|Crushable}} - it doesn't care whether the target cannot be crushed by OmniCrushers. |
+ | *Just because a target is not an OmniCrusher, doesn't mean it can't crush a {{tt|Crushable=yes}} - that's determined by {{tt|Crusher}}. | ||
+ | |||
+ | |||
+ | '''The flags in detail:''' | ||
+ | *{{TTL|Crusher}} determines if this VehicleType can crush objects. | ||
+ | *{{TTL|Crushable}} determines if this object can be crushed by Crushers. | ||
:''Only if the Attacker is {{tt|Crusher=yes}} and the Defender is {{tt|Crushable=yes}}, the crushing can happen.'' | :''Only if the Attacker is {{tt|Crusher=yes}} and the Defender is {{tt|Crushable=yes}}, the crushing can happen.'' | ||
− | *{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to | + | *{{TTL|OmniCrusher}}, if enabled, allows the VehicleType to crush objects who are set {{tt|Crushable=no}}. |
− | *{{TTL|OmniCrushResistant}} | + | *{{TTL|OmniCrushResistant}}, if enabled, prevents all crushing. |
− | |||
[[Category: General Editing Information]] | [[Category: General Editing Information]] |
Revision as of 17:29, 13 July 2006
This page details how the crushing system works. The table shows whether a defender can be crushed by an attacker, depending on how the flags Template:TTL, Template:TTL, Template:TTL and Template:TTL are set.
Defender | ||||||
---|---|---|---|---|---|---|
Template:TTL | Template:TTL | |||||
yes | no | yes | no | |||
A t t a c k e r |
Template:TTL | yes | ||||
no | ||||||
Template:TTL | yes | |||||
no |
- OmniCrusher and OmniCrushResistant are only available in Yuri's Revenge.
Empty cells signal that one property does not influence the other, specifically:
- Crusher=yes checks for Crushable - it doesn't care whether the target cannot be crushed by OmniCrushers.
- Just because a target is not an OmniCrusher, doesn't mean it can't crush a Crushable=yes - that's determined by Crusher.
The flags in detail:
- Template:TTL determines if this VehicleType can crush objects.
- Template:TTL determines if this object can be crushed by Crushers.
- Only if the Attacker is Crusher=yes and the Defender is Crushable=yes, the crushing can happen.
- Template:TTL, if enabled, allows the VehicleType to crush objects who are set Crushable=no.
- Template:TTL, if enabled, prevents all crushing.