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DisableableFromShell: Difference between revisions

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Specifies whether this [[SuperWeaponType]] is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this Super Weapon (Exception: {{yro}} If the structure is listed under [{{TTL|AI}}]{{arr|r}}{{TTL|BuildTech}}, it will still be enabled, albeit the Super Weapon's existence will still be determined by this flag).
Specifies whether this [[SuperWeaponType]] is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this super weapon (exception: {{yro}} if the structure is listed under [{{TTL|AI}}]{{arr|r}}{{TTL|BuildTech}}, players will still be able to build it, however the super weapon itself will not appear).


Note that a bug in Red Alert 2/Yuri's Revenge causes any superweapon with DisableableFromShell=yes to be disabled in the single player campaigns, if the user has disabled superweapons in single player skirmish. In the [[YR_1.002_UMP|UMP]], this is fixed by setting DisableFromShell=no on all superweapons in the main rules[md].ini, and then setting DisableableFromShell=yes for the relevant superweapons in all the mp mode ini files.
Note that there is a bug in {{Ra2}}/{{Yr}} that causes any super weapon with {{TTL|DisableableFromShell|yes}} set to '''also''' be disabled in the single player campaigns if the user has disabled super weapons in single player skirmish. In the [[UMP]], this is fixed by setting {{TTL|DisableableFromShell|no}} on all super weapons in the main [[Rules]], and then restoring {{TTL|DisableableFromShell|yes}} for the relevant super weapons in all the [[MP_Modes|MP Modes]].

Revision as of 18:19, 13 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DisableableFromShell
File(s): Rules(md).ini
Values: boolean
Default: no
Applicable to: SuperWeaponTypes


Specifies whether this SuperWeaponType is enabled even when the "Super Weapons" checkbox in the game setup screen is unchecked. This also prevents players from building the structure carrying this super weapon (exception: if the structure is listed under [[[:Template:TTL]]]→Template:TTL, players will still be able to build it, however the super weapon itself will not appear).

Note that there is a bug in Red Alert 2/Yuri's Revenge that causes any super weapon with Template:TTL set to also be disabled in the single player campaigns if the user has disabled super weapons in single player skirmish. In the UMP, this is fixed by setting Template:TTL on all super weapons in the main Rules, and then restoring Template:TTL for the relevant super weapons in all the MP Modes.