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WeaponStages: Difference between revisions
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Nighthawk200 (talk | contribs) Updated with DCoder's info. |
Nighthawk200 (talk | contribs) Value Type altered. You can't have negative weapon stages. |
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Line 2: | Line 2: | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files=rulesmd.ini | |files=rulesmd.ini | ||
|values={{values|integers}} | |values={{values|unsigned integers|6}} | ||
|types=[[VehicleTypes]], [[BuildingTypes]] | |types=[[VehicleTypes]], [[BuildingTypes]] | ||
|yr=yes | |yr=yes |
Latest revision as of 19:26, 22 February 2008
Flag: | WeaponStages |
File(s): | rulesmd.ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. (Limited to: 6) |
Applicable to: | VehicleTypes, BuildingTypes |
Specifies the number of stages to the weapon on this object if it also has IsGattling=yes set. You should also specify the delay between each stage with the StageN= and EliteStageN= statements.
This is limited to 6 stages maximum. Any more will cause errors.