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Implementing Stealth Generators: Difference between revisions

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m Mobile Stealth Generator moved to Implementing Stealth Generators: Removal of copy and paste code for actual learning.
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This creates a Mobile stealth Generator like the one in Firestorm.
This creates a stealth generators like in Tiberian Sun/Firestorm


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Revision as of 21:08, 30 March 2008

This creates a stealth generators like in Tiberian Sun/Firestorm


The previous tutorial was copy and paste with a lot of unessecary tags.

All you need is the following

[Vehicle] DeploysInto=XXXX (whatever your deploying building is called)

[Building] CloakGenerator=yes ; I am a cloak generator, I cloaking surrounding and myself CloakRadiusInCells= ; insert a number here

CloakGenerators can cause major lag in RA2/YR. This is due to RA2 being 25% bigger and also having DoubleThick=yes

Keeping the CloakRadiusInCells to something low e.g. 5 aswell as removing DoubleThick=yes can help in removing such issues.

Note that CloakRadiusInCells=0 doesn't not work and if set to 1 any object except hover, overlay next to the stealth generator will be cloaked.

The same logic for a mobile stealth generator can be applied to a mobile gap generator, use [GAGAP] as reference.