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== Applicable INI Flags ==
== Applicable INI Flags ==


This table is only valid for YR 1.001. Other games/versions might use a different table. Be sure to check the flag's own page for more detailed information. The flags in the list are initially listed in the order they are read by the game, click the column headings to sort differently. The flags in the list are initially listed in the order they are read by the game, click the column headings to sort differently.
{{Applicable INI Flags}}
 
<onlyinclude>
<onlyinclude>
{| class="table_descrow sortable" width="90%"
{{Applicable INI Flags Header|AbstractTypes}}
|+'''AbstractType'''
! width="10%" | INI File
! width="15%" | Section
!Key
!Value Type
!Default Value
!Adds to list
|-
|-
| {{Ini|Rules}} || same as object ID || {{TTL|Name}} || string(48 symbols) || ID ||  
| {{Ini|Rules}} || same as object ID || {{TTL|Name}} || string(48 symbols) || ID ||  

Revision as of 13:21, 13 April 2008

AbstractTypes are the most abstract objects present in the game. No objects of this class is ever created, but every other object type derives from them, thus reading this class's INI flags.

Applicable INI Flags

These tables show all INI flags applicable1 to AbstractTypes. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

1 "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.


AbstractTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini same as object ID Template:TTL string(48 symbols) ID
Rules(md).ini same as object ID Template:TTL string(31 symbol) ""