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AbstractTypes: Difference between revisions

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Removing empty column
Marshall (talk | contribs)
m table fix
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{{Applicable INI Flags Header|AbstractTypes}}
{{Applicable INI Flags Header|AbstractTypes}}
|-
|-
| {{Ini|Rules}} || Object's ID || {{TTL|Name}} || string(48 symbols) || ID
| {{Ini|Rules}} || Object's ID || {{TTL|Name}} || string(48 symbols) || ID ||
|-
|-
| {{Ini|Rules}} || Object's ID || {{TTL|UIName}} || string(31 symbol) || ""
| {{Ini|Rules}} || Object's ID || {{TTL|UIName}} || string(31 symbol) || "" ||
|}
|}
</onlyinclude>
</onlyinclude>

Revision as of 20:54, 20 April 2008

AbstractTypes are the most abstract objects present in the game. No objects of this class are ever created, but every other object type derives from them, thus reading this class's INI flags.

Applicable INI Flags

These tables show all INI flags applicable1 to AbstractTypes. The flags are grouped by the internal classes the flags are inherited from, and then listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.

Please note that this section is accurate only for Yuri's Revenge. All other C&C games use different sets of flags.

1 "Applicable" in this context means "read from the INI files". Certain flags listed here don't have any effect ingame , but they are read and in certain cases cause a crash if not present. Again, refer to each flag's individual page for detailed information.


AbstractTypes
INI File Section Key Value Type Default Value Adds to list
Rules(md).ini Object's ID Template:TTL string(48 symbols) ID
Rules(md).ini Object's ID Template:TTL string(31 symbol) ""