ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Talk:Culling: Difference between revisions

From ModEnc
Jump to navigation Jump to search
m Woops, stupid me
Marshall (talk | contribs)
No edit summary
Line 1: Line 1:
{{Quote|Marshall|Culling{{Equal}}yes appears to be ignored in most cases. It appears to work only with the [SQD] unit and the [SquidGrab] weapon. More testing is needed to determine the precise settings that allow Culling{{Equal}}yes to be used. }}
{{Quote|Marshall|Culling{{Equal}}yes appears to be ignored in most cases. It appears to work only with the [SQD] unit and the [SquidGrab] weapon. More testing is needed to determine the precise settings that allow Culling{{Equal}}yes to be used. }}
Marshall, a glance at the executable suggests that Culling is only even tested when the Warhead is being used by a parasite which is a Naval=yes and Organic=yes unit, no literal comparison to SQD or SquidGrab. I will do more analysis tomorrow. ''//[[User:DCoder|DCoder]] 18:36, 21 April 2008 (UTC)''
Marshall, a glance at the executable suggests that Culling is only even tested when the Warhead is being used by a parasite which is a Naval=yes and Organic=yes unit, no literal comparison to SQD or SquidGrab. I will do more analysis tomorrow. ''//[[User:DCoder|DCoder]] 18:36, 21 April 2008 (UTC)''
<br><br>
I thought it would be something like that. I think I tried Organic, Parasite and Naval among other settings, but not all three at the same time. Seems odd that it would only... oh wait I'm forgetting who developed this game.
<br>Though someone did say that Temporal+Culling warheads would IE - perhaps they just added Temporal=yes to [ParasitePlus]... If that's the case then maybe Temporal+Parasite needs checking, although Temporal weapons seem to IE if you so much as look at them so perhaps not wise to go digging... //[[User:Marshall|Marshall]] 19:09, 21 April 2008 (UTC)

Revision as of 19:09, 21 April 2008

Marshall:
 
 
Culling=yes appears to be ignored in most cases. It appears to work only with the [SQD] unit and the [SquidGrab] weapon. More testing is needed to determine the precise settings that allow Culling=yes to be used.
 

Marshall, a glance at the executable suggests that Culling is only even tested when the Warhead is being used by a parasite which is a Naval=yes and Organic=yes unit, no literal comparison to SQD or SquidGrab. I will do more analysis tomorrow. //DCoder 18:36, 21 April 2008 (UTC)

I thought it would be something like that. I think I tried Organic, Parasite and Naval among other settings, but not all three at the same time. Seems odd that it would only... oh wait I'm forgetting who developed this game.
Though someone did say that Temporal+Culling warheads would IE - perhaps they just added Temporal=yes to [ParasitePlus]... If that's the case then maybe Temporal+Parasite needs checking, although Temporal weapons seem to IE if you so much as look at them so perhaps not wise to go digging... //Marshall 19:09, 21 April 2008 (UTC)