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Difference between revisions of "SpawnsParticle"
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This flag specifies which [[Particles|Particle]] to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the [[InfDeath#.238|InfDeath #8]] handling code which requires the animation used for that death to have this flag set to a valid particle. | This flag specifies which [[Particles|Particle]] to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the [[InfDeath#.238|InfDeath #8]] handling code which requires the animation used for that death to have this flag set to a valid particle. | ||
− | For all cases except the aforementioned InfDeath 8, {{ | + | For all cases except the aforementioned InfDeath 8, {{f|NumParticles|link}} can be used to specified the amount of these particles to spawn. |
{{Bugs}} | {{Bugs}} | ||
See [[InfDeath#.238|InfDeath #8]]. | See [[InfDeath#.238|InfDeath #8]]. |
Latest revision as of 10:34, 27 November 2009
Flag: | SpawnsParticle |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: Particles) |
Default: | None ( see below) |
Applicable to: | Animations |
This flag specifies which Particle to spawn when done playing this animation. The default value is supposed to be "none", but there's a quirk in the InfDeath #8 handling code which requires the animation used for that death to have this flag set to a valid particle.
For all cases except the aforementioned InfDeath 8, NumParticles can be used to specified the amount of these particles to spawn.